I’ve grown weary of the standardized Tolkien style elves so I decided to do a little tweaking for own little home brew. I know that racial classes are a bit contentious. For my own purposes, they are an option for demi-human characters. And, of course, as with any home brew type thingie. Your mileage may vary. And, yes, I do have a soft spot for spontaneous casters from later editions.
Elves are the newest race to the world. Centuries ago, they appeared from nowhere. Scholars are unsure if they are refugees, exiles, colonists or the prelude to an invasion from another world. The elves either aren’t talking or don’t know the truth themselves. Despite their alien beauty, their relations with the other races is dubious at best.
Wood elves are generally not well regarded by elvish society. They are deviants who have gone native. They neither confirm nor deny the existence of any so called Dark Elves.
Classes: Fighting-man, Magic-user, Thief, Elf Racial Class
Darkvision: Elves can see in the dark up to 60 feet.
Arcane Channeling: Elves may channel part of their arcane essence into their spells and attacks. When an elf attempts this he takes 1d4 damage. If the elf channels through a weapon, that weapon is considered magical and does additional damage equal to the damage he took. If the elf uses to empower a spell against a creature with Magical Resistance then the creature’s Magic Resistance is reduced by the amount of damage taken by the elf X 5%.
Arcane Resistance: Elves are beings of magic. Elves gain a +2 to save against Magic-User (arcane) spells.
Not Of This World: The elves have no connect to the gods of this world. As such they cannot become clerics. Additionally, they have a -2 penalty to save against clerical (divine) magic.
Alien Physiology: Because of their alien nature, elves have lessened resistance to worldly poisons and disease (-2 to Saving Throws).
Magical Affinity: On a successful Saving Throw, elves may detect magic as the spell.
Elf Racial Class:
Hit Die: d6/level
Saving Throw: As Magic-User
Attack Progression: As Thief
Spell Casting: Elves do not use spell books like a Magic-User. Their magic is an inherent ability so they do not to prepare spells nor can they research new spells. Elves may cast spells in leather or magical armor.
Spells/Day: As a Magic-User of ½ the elf’s level (always rounded down).
Spells Known: An elf knows a number of spells equal to the Spells/Day for the appropriate level. These spells are determined randomly from the Magic-User Spell list.
For Example: A 6th level elf would know two 1st level spells and one 2nd level spell. He can cast two 1st level spells and one 2nd level spell per day.