Did you know that today in 1924 Howard Carter unearthed King Tut’s sarcophagus? You know this sounds like a good excuse to write up a kick ass mummy. Something more dangerous and not flammable. Player characters know that trick already.
Mummy
Hit Dice: 9
Armor Class: 2[17]/7[12]*
Attacks: 2 Fist (1d6+3*) or by Weapon+3* or Spells
Saving Throw: 6
Alignment: Chaos
Special: Spells, Magic Bandages*, Undead
Challenge Level/XP: 13/2,300
Spells: A mummy casts spells as 10th level caster. It can cast following spells: Cause Light Wounds (at-will), Hold Person (3x/day), Cause Disease (2x/day), Curse (2x/day), Sticks to Snakes (1x/day), Finger of Death (1x/day), Animate Dead (1x/day).
Magic Bandages: The magical bandages greatly empower the mummy. If Dispell Magic is successfully cast on the mummy then reduce its Armor Class to 7/[12] and it does 3 fewer points of damage with each attack.