The Dwarves of Durth

Doing my best to stay on top of things folks. Let’s recap. I’ve ranted about Durth. Gave an overview. Showed the first of the new classes. It’s time to mess with one of the standard races. I know I’m going to have to say this a thousand times. Everything is a suggestion. Do stuff how you want. I really didn’t want to change any of the game mechanics surrounding the usual races but I wanted to mess around with them bit. So here’s the suggested Dwarves of Durth and little bit about the land they come from.
The Dwarves were once a race of mighty warriors and skilled craftsmen. Now they are a twisted and degenerate species. When the world was torn apart, the great Dwarven cities were turned into tombs. A few Dwarves attempted to dig their way out and came across the gigantic body of a mad sleeping god. The Dwarves were starving and saw when they cut its flesh; the god would heal but it was also nourishing. They built their new city around and inside the body of their new god.
The Dwarves of Durth can only eat meat. Eating vegetable matter makes them sick causing them to burp, belch, and have other lower intestinal problems. But for some reason they can still drink ale and beer without any additional side effects.
One of the Dwarven delicacies is the infamous Dwarven god jerky. The Dwarves quickly learned that they ate their god faster than it could regenerate. The solution became to feed small amounts of the divine flesh to animals. These animals were driven mad, strangely mutated, but tasted delicious (to the Dwarves, anyway).
The Dwarves have made their home in The Land of the Mad Dreamer. IT is a is a warped and twisted region. The flora and fauna have been mutated nearly beyond recognition. The water is foul and putrid. The land itself gently heaves slowly in rhythm with the breathing of an ancient sleeping god. The Mad Dreamer’s presence has warped reality in the region. Arcane magics become even more wild and unpredictable while Clerics are unable to call on the power of their gods. Those attuned to nature quickly go mad in the domain of the Mad Dreamer.

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