Toys & RPG’s

If go back the earliest days of D&D toys played a big part. Legend has it that the bulette, owlbear, and rust monster were all inspired by some cheap plastic toys. Heck, this blog started off about being cheapskate gamer and I’ve posted about various toys for gaming before. But I started thinking a little bit more about it and few more thoughts bounced in my head.

Use those crazy toys for inspiration. Let them be spark of adventures, encounters, and monsters. The weirder better. There’s a good chance some of these guys will end up in my Mutant Crawl Classics Game.

Say hello to the Poop Elemental. It just wants a hug.

Size don’t matter. Or should I say scale. I’ve gotten my grubby fingers on some cool 1/72 mini’s. Sure they are smaller than you normal D&D mini’s but if they are cool then use them. Judge them by their size. Dare you just before the level drain!

It’s OK to use mini’s. And in true OSR fashion is the rules are just guidelines then the grids are just guidelines too. Uh. No pun intended. OK maybe just a little bit of a pun there.

That is if you even bother to use grids.

Now I ain’t saying that there aren’t cool mini’s out there. I use both. Those nice prepainted ones, Reaper Bones, and whatever sparks my imagination of just looks cool. If a toy looks like it might make an interesting monster then go for it.
And you may call it nostalgia. And well it is. Breaking out these little toys brings a laugh to everyone at the table (mine anyway). It brings out the feeling of being a care free kid again. And we need more moments like that now more than ever. Take the time to giggle, laugh, and play with some toys.

One thought on “Toys & RPG’s”

  1. Nice! I use lots of old toys and figures for props in my gaming. And there’s nothing wrong with adjusting your scale to be based on a larger figure size. Heroclix/ MageKnight stuff, with it’s 1.5 inch square works great with stuff closer to army man size than 28mm, and you can always decide what an “average” sized figure is and make all “inches of movement” based on that range, so rather than moving 1 inch per whatever, you are actually moving one figure-length per whatever. It’s great for gridless movement too, just lay the figure (or a figure of the appropriate “average” size) on its side and use it as a guide for how far you can move for one space.


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