The Dungeon Crawl Classics game is steaming ahead and it’s time to meet the band and hear about some of their misadventures. The last session, we were missing two players so more on their characters later but here’s the roll call for the one’s who braved Madazkan’s Court (Sunken City)!
Bill The Fighter who probably isn’t going to have a long life considering he has 2 HP and a crappy Luck score.
Jade/Jace The Witch (from Tales of the Fallen Empire. First on the whole Jade/Jace thing. For Mercurial Magic for Flaming Hands, Gender Bender was rolled. Look it up. Now I did do a couple of tweaks on the class. First, The Witch gets a Lay On Hands ability very similar to a Cleric’s. But it’s based on the phases of the moon. I’m lazy and really didn’t want to keep track of that. Also, I really enjoy embracing some of the crazy randomness of DCC. So the Lay On Hands table has 5 columns. Good. Roll 1d5 each time it’s attempted. The column may shift based on any powerful ambient magic in the area for good or ill. Also, the class has an ability called Temptress. Add your Personality Modifier to any social checks. Uh, I’d do that any way so it’s not much of a class ability. So what the heck. Add Level.
Kinder The Halfling (Don’t blame me. Let the player name their character how ever) and probably one the unluckiest Halflings around.
Nelson the Clumsy Elf. The one elf in the world, you don’t want to hand a bow to.
I won’t go into a long blow by blow rant on the session, only the good parts. And yes before you say anything, I ignored some rules here and there. But it was all for the fun of it.
Let’s start with poor Nelson who needs to get some armor so his AC gets up to 10.
“I don’t want to get near the monster. Can I use my 10 foot pole as a weapon sort of like a spear.”
“Sure why not? It’s blunt so it does 1d3.”
“Cool. I crit.” And every encounter after that Nelson crit’ed at least once with his 10 foot pole.
Now on to Kinder the Halfling. The party just made 1st level. They haven’t had a chance to go to town to buy any gear. The only pair of weapons they had were a couple of Long Swords. I don’t care that the swords are as long as the Halfling is tall. Just the visual of the psychotic little Cuisinart made me chuckle. So what the heck. After Bill the Fighter spends most of his time unconscious.
Now for the highlight of the session. And yes SPOILERS AHEAD. STOP READING NOW. YOU’VE BEEN WARNED.
It’s the final encounter in Madazkan’s Court. It’s more a trap than a monster. But somehow, the party got it into their heads that it was more of a monster. They kept attacking and throwing spells at the statue for absolutely no effect. Jade The Witch gets desperate and realizes with a good enough roll Charm Person could work on a “monster”. And the DCC Dice Gods said, “Nope! Spell Misfire!” The result. Caster falls in love with the target of the spell. Add into this the player rolled well on Mercurial Magic. First, everyone within 10 feet gets a little healing. It kept Bill alive. Second, all looking at the caster must make a Will Save or be entranced by the caster for 1d3 rounds. The only one to make that save was poor Bill who was being pulled into the maw of the statue. So while the Witch was putting her moves onto Malloc, Nelson the Elf and Kinder the Halfling watched. Yeah, there were a lot of jokes…