Tonight is the second session of my Sharp Swords & Sinister Spells game! I didn’t write anything on the first session because it was mostly character generation and getting the player’s used to the rules. And a little bit of getting the GM used to the rules too.
Overall, a good time was had. Still kicking the tires on few house rules and new classes. The game did play a lot quicker than I thought. The deadliness was right on track. The PC’s felt threatened by even the weakest of opponents. We did notice that spell casters with crappy stats are really crappy. But such it the price of arcane power. As I’ve mentioned, this is play test and there already have been a few tweaks to the new classes and races. The spells and monsters have been good so far.
So far the PC’s were hired as caravan guards and have fought off some bandits and degenerate Trogs (a new monster coming soon!) And one PC had a midnight fling with the merchant’s wife. Now they’ve “volunteered” to go into a dungeon during a suspicious stop on the caravan’s route. Things are going to interesting.
Yeah, I know this is short post and not much on substance. I got to get back to work and do a little more prep for tonight. Don’t worry, more details will follow.
Keep those dice rolling, folks!