I find a game and then go crazy on it. And such is the case with Dark Streets and Darker Secrets. And as I’ve said before there are a lot of ideas bouncing around inside my head. There’s redoing New Bay City and putting some gentle modifications DS&DS better fit. And in that vein, here’s the first installment. Going through my old New Bay City notes and going through the rule book, I noticed that one of the NPC’s just didn’t quite fit and I also wanted to have this option open for player characters. So the idea of the Minor Psychic took form.
First, the Minor Psychic is not an Archetype but an option that can be added onto any other Archetype except for The Gifted. This isn’t a flash bang type power. Instead the character has visions, can perform Psychometry, minor acts of divination and just get a bad feeling about a person, place, or thing. The GM can use at their discretion to give the PC’s a clue, lead, or even a warning. Heck, it’s even good to use as an adventure hook.
Of course, the players will want to actually use this too. The quick and easy method: Just make a Luck Check. If you want to go with something different, I’ve got an alternate idea. Make a Willpower Test using 2d20. If both dice fail, then no vision/nothing. If one succeeds then there’s some quick and vague visions. If both dice succeed then the character has a much clearer and more accurate vision.
Like I said before, this ability is tacked onto an existing archetype but it ain’t free. When the character’s ability manifested there probably wasn’t anyone around who could explain it to them or guide them. Therefore, the character begins play with 1d6 less Sanity than normal.
There you go and more to come. Unpleasant Dreams!
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