Vampires & Werewolves. Oh My!

If you’ve been following along I’m converting/resurrecting the old New Bay City campaign for Dark Streets & Darker Secrets. The first time I ran this setting it was with World of Darkness then I ran with the Dresden Files RPG. Each time I’ve made some tweaks to the universe based on the game mechanics. This time it ain’t any different.
Vampires and Werewolves are pretty much stock creatures and sometimes even player characters. One of the things that they usually have in common is that they were once regular mortal humans and then something happened. Some fight against their respective supernatural natures and others may relish or even be consumed by it. Plus each of these types has a buckets of folklore attached to them. So how I am going to throw this into Dark Streets & Darker Secrets? Corruption.
OK, I already did a rant on expanding the Gifted Class and in a way this is an expansion on that. Lets’ take a very common example and run with it. Vampires and sunlight. In most games/factions, young vampires poof if they even smell sunlight and older/ancient vampires can tolerate it. In this iteration of New Bay City, the opposite is true. That young (low level/HD) vampire has some of the strengths but those weaknesses are the result of Corruption. A Vampire has lots of hang ups that probably means that they are a bad ass and be thankful for those weaknesses. However, that extra that plays into why there is so much different lore out there. Each is sort of unique in their set of disadvantages.
This is only something that would apply to the “Blooded” types as I rambled about in The Gifted Expanded post not anything that’s purely supernatural. I may do some specific charts but I also grabbing something that seems most appropriate to the specific situation when things go horribly wrong. So here’s the lists of that I’ll be using for inspiration by type. And is no way complete and other changes/tweaks will be based on specific characters.
Vampires: Animal Antipathy, Aversion Holy, Addicted Blood, Allergic Sunlight, Allergic Garlic, Need to be Invited, Aversion Mirrors, Smell of the Grave/Cadverous.
Werewolf/Lycanthrope: Animal Antipathy, Allergic Silver, Addiction Raw Meat, Full Moon/The Beast Within, Feral Appearance
Changeling: Allergic Cold Iron, Need to Tell the Truth, Aversion Holy, “Alien” Appearance.
Cambion: Animal Antipathy, Aversion Holy, Addicted to Sin, Smell of Brimstone, Demonic Features.
Nephilim: Overzealous Virtue, Aversion Unholy, Angelic Features.
And that’s this week’s rant on New Bay City. Enjoy! Oh and here’s my scribbled map of New Bay City.

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