I continue on my rambling construction of that weird city setting. I still don’t have a good name for it. But I’ve still have lots a little things to get organized so there’s time. This post is all about who’s in charge and basically what keeps some powerful being from stomping the place into oblivion. So who’s in charge and protects the place. Well that depends but first an foremost, the City protects itself.
Yep, that’s right. The City does react to to threats in sentient fashion which at times can seem random to the casual observer. The City has three main tactics for defense. First, districts can move. This was reflected in the earlier posts and done randomly. Now imagine try moving an army or even attacking a target when the path to the battlefield is constantly changing to your disadvantage. The second is “Voiding”. The City can cause a whole building to cease to exist temporarily. This can anywhere from hours to centuries. For anyone inside the building, no time passes. For those outside the building time passes normally. Once again, this can screw up villian’s evil plan. And third, “Swapping”. The City can cause two beings to switch bodies. Once again, this can play havoc.
The Judges: Think of them as a cross between Judge Dread and Lawful Neutral Paladins. In this case, they are granted their “divine” powers by the City.
But there’s more and let’s go down the food chain.
The Gods: Yes, there are gods who walk the streets of the City. While quite powerful, most have learned to cooperate with the City. It really hurts to have your temple taken away.
The Elders & Their Followers: These are the mysterious leaders of the City. Generally, each district has its own Elder or Boss if you will. They wield power on the streets and so on. As long as they don’t overreach then..
That’s today’s rant on The City. More to follow.
“weird city” is a cool concept. Just reading some of your posts about it. Looks great.
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