White Box Thieves

I just can’t leave things alone. A couple of weeks ago, I did some tweaks to the White Box Fighter and those tweaks could be used in other Old School Type games. This time I’m going after the Thief.
White Box Fantastic Medieval Adventure Game did a great job with the Thieves and their skills. They made it one skill Thievery. But in my own little mind, I want to expand it a little more and add just a whee bit of customization.
For my variant, I decided on two skills rather than one. Thievery and Skullduggery. So what does what?
Skullduggery: Disguise, Picking Pockets, Deception, Forgery, Sleight of Hand, Streetwise. When in doubt use Skullduggery when it some to knowledge and interacting with people.
Thievery: Disable and Find Traps, Climb, Pick Locks, Stealth. Thievery is for interacting with devices and the environment.
The skills still work off the x in d6 mechanic and here’s the break down.
Level 1: 1 in 6
Levels 2 to 4: 2 in 6
Levels 5 to 7: 3 in 6
Levels 8 to 10: 4 in 6
At first level, the character chooses which one they are better at and gets a +1 to the skill. And there you go. The rest of the Thief is the same.

2 thoughts on “White Box Thieves”

  1. I would only posit that climbing be a little better, unless you mean it to be free climbing of sheer surfaces, in which case carry on. I know you are averse to mechanical skills, but it makes sense to see skills for manual tasks that do not otherwise have systems, such as combat and saving throws. This puts it more in line with door opening/finding and with slightly less complexity 5han Turning Undead, or making a reaction roll.

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