Now that I’ve gotten a few bits done, it’s time to talk about races and classes because with old school games you can’t talk about one without talking about the other. Since the first go around for YARC is going to be The Blight. characters may seem a bit under powered compared to your standard character. The Blight is grim and gritty so that’s why I’m going in that direction. And this is the point where inspirations from other editions and variants of Swords & Wizardry kick in.
I did an episode last year on Playing It Wrong about job versus class. To put it simply, just because it’s a character’s job that doesn’t mean that it’s their class. The big one is usually the assassin. I supposed technically any class can be an assassin but it takes somebody special to be an Assassin. The whole idea is if it’s a class is just a fighter who can track. Well, that’s not a Ranger. So the classes need have some distinct abilities that make them special.
Here’s the tentative list of classes:
Fighter: The most standard and yet IMHO boring class.
Cleric: Yes there will specialty priests.
Thief: Cat burglar or smiling con artist. I suppose later editions got it a little better by calling them Rogues.
Magic-User: Magic is supposed to be mysterious and interesting. Once IHMO even the original edition make them sort of video gamey. Cast the spell and boom. But things still need to be simple at the game table.
Assassin: Good at killing a single target. But still different than a Fighter or Rogue.
Druid: Hmmm. I don’t have any inspiration yet to tweak them.
Paladin: This isn’t you daddy’s prince charming noble knight. These guys are religious zealots hunting down the unclean and heretical.
Sorcerer/Warlock: Oh just check out Dice Roll Zine No. 2. That’s my primary inspiration.
I know. I always do a Bard and Barbarian. I think most of those class abilities can be easily wrapped into other classes. What about Monks? Once again I just don’t think they fit this setting. And lastly because I know someone out there is thinking it, what about Race as Class. I would say that I like both. It all depends on the campaign. If I’m emphasizing old-school play then I’ll do race as class. If there are only a few races then sure. But in this case there’s lots of possibilities for The Blight. So no race as class but races will be limited on their choices. I haven’t even gotten close finalizing that list but it will include the usual suspects as well as a few familiar faces plus a take on the one’s presented in the Swords & Wizardry version and just maybe a race or two that just captures my imagination. But more on that later when I get to races.
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