Playing It Wrong: The Case for Short Campaigns

This episode is about keeping campaigns short. It avoids GM burn out and keeps things fresh. It lets you play around with different games. It lets other people take their turn in the GM seat. All in all, it’s something I dig. I also have a thing about liking lots of different games and genres. So, there’s the chance to play/run a more varied type of game. And do you have any idea how crazy the Holy Swords was in Original D&D? Wow.
You can subscribe to Playing It Wrong on most Podcast platforms or just stream it right here.

My copy of Old School Essentials is on the way! Maybe I’ll do an unboxing video too. And I’m gnawing at the bit for the Swords & Wizardry core books Kickstarter.
Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!

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