Magical Research

Things are moving fast and I’m putting together even more house rules for Swords & Wizardry. Now, these have been in my notes for quite a while but I just haven’t posted them here. So here it it.
First, this uses the previously posted Skill rules. But for a recap and just use this here’s the low down. Bonus: Average of Int and Wis Modifiers (Wits Skill) +2 (for being a Magic-User doing magic stuff). Skill check number is based on the character’s level. Just check out Attack Save Cheat Sheet.
So what to roll, how long does it take and how much is it going to cost?
Scribe spell from spell book or scroll: 1 Day/Spell Level; -1/Spell Level; 10 GP/Spell Level
Scribe spell scroll of a known spell: 1 Day/Spell Level; -2/Spell Level; 50 GP/Spell Level
Research new existing (already in the rule book) spell: 1 Week/Spell Level; -2/Spell Level; 500 GP/Spell Level
Research a brand new (not in the rule book with GM approval) spell: 1 Month/Spell Level; -3/spell Level; 1,000 GP/Spell Level.
Of course, other modifiers may come into play. Found an ancient book of arcane knowledge? Summon a demon to give you a hand? It’s old-school so this part is very much based on what the player’s have done, found or previously researched.
Fail the roll? Then you just lost time and a whole lot of money. I may do some lab accident type random table but that’s for another post.

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