Random Encounters More Than Monsters

I was thinking the other day that we get lazy as GM’s some times. If you look at the random encounter tables in most books, it’s generally monsters. So why not throw a little twist in there. Other types of encounters or just other things to keep the players on their toes. With this little exercise, I’m assuming some sort of dungeon or hex crawl of your pretty much standard variety. Let’s roll.

1. Just roll on the standard table. Nothing special.
2. Random character gets the feeling that some one or some thing is watching. 2 in 6 chance that they are right. Roll an encounter.
3. Random character is sure that they heard something. 2 in 6 chance that they did.
4. Random character saw some thing move “over there”. 2 in 6 chance they really did.
5. Dead monsters. Uh oh. Was it another party of adventurers? Or an even bigger monster?
6. Escapee from a bad place nearby.
7. Clue to something interesting nearby.
8. Survivor of another adventuring party that wasn’t so lucky.

Yeah, I know it’s short and simple. But that’s all you need sometimes to freak out the PC’s and get some interesting things happening during a session.

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