I’m not doing this any particular order but I think Labyrinth Lord is the next best place to go on these rants. So what can I say about Labyrinth Lord? Like most of the retroclones, it’s so similar that adventures, monsters and characters really need no or very little conversion. I’ve had the PDF’s (which you can get at Goblinoid Games for free.)for a very long time. I did back the Kickstarter that gave us Advanced Labyrinth Lord with is the “basic” and Advanced Companion combined into one book. And like I said it’s damned good game and it follows closely to what classic D&D is like. I do have one major complaint about the book and that’s the organization of the spell section. It’s alphabetical but by class. So you turn to a page in the spell section and unless you have the spell lists memorized pretty much then you might not know if you’re in the Druid or the Cleric section. I know it’s a relatively minor complaint but it still annoyed me. And if you want a little more detail about its legacy check out the Wikipedia article.
Now I have ran a campaign using Labyrinth Lord. I called it my classics campaign. The party started with Keep on the Borderlands and went thru several classic TSR Modules (including Curse of Xanathon, The Forgotten Temple of Tharizdun, and The Lost Caverns of Tsojcanth) and ending with the Tomb of Horrors (which the party gave up on). Overall the players loved it. Yes, there were a few complaints about how it wasn’t like more modern editions but folks got over it and enjoyed the game.
And here’s Part 1
Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!