OSR Retrospective: The Franken Game

This is the best game you will play. Which one is it? All of them? Sort of.
Most of the retro-clones are largely compatible. Sure each one has its own little tweak or modification but when the dice hit the table, there isn’t much difference. And that dear reader is what makes the modern plethora of old school games so cool.
Like an adventure then run it. It doesn’t matter for which specific clone it’s for. Just run with it. Like the way one spell is worded or an extra rule or the way a class works. Then use it. Modify it to your game of choice. Find a neat class. Use it. There is just so much material out there. Look around and there will probably be something you like. There are hundreds of settings, adventures, supplements and zines out there. Take advantage of them. And if you can’t find what you want then make it yourself and share it back with the community.
If you’ve followed the blog for a while then you’d know that I’m a big fan of Swords & Wizardry. One of those reasons is that it’s so damned easy to convert stuff into. Sure I run “Swords & Wizardry” but it’s actually very much my own game.
For me, this is just as much part of the hobby as painting miniatures or writing up your own adventure. It’s just something you do. Remember, you are not beholden to any game designer on the way you play the game. Rules As Written is just guide line. That doesn’t mean that the GM just does whatever they want. Talk stuff out with the players. If something isn’t working then change it. Get feedback. You know act like an adult. Play it your way.

Don’t worry folks. I’m not done in the series. There’s more on the way.

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