This week it’s Adventures Dark & Deep. It’s not exactly a retroclone but more of a what -if.
Adventures Dark & Deep plays the what if game in the sense that what if Gary hadn’t been forced out of TSR and he designed Second Edition D&D which in my mind puts it as a kissing cousin to Advanced D&D.
It does go well beyond the four basic classes and races. We’ve got gnomes, half-orcs, half-elves, and the various sub-races. And for classes, it runs the full range bards, barbarians, jesters, and many more. You’ve got all the tools and options you need to run a great campaign and using other old school supplements and adventures is a breeze.
As some of the games that I’ve talked about, I use Adventures Dark and Deep as more a reference. Due to the many similarities it’s a breeze to convert stuff into Advanced Labyrinth Lord. It can be done but you could also convert into Old School Essentials or Swords & Wizardry with a little more work.
Adventures Dark and Deep is a solid game and a good addition to your collection/reference library. It can be easily played its own and have the feel of AD&D and Second Edition. There’s plenty of bits and pieces you can add to your own home game.