Forgotten Tales of Sword & Sorcery: Monsters

This week I’m going to talk about monsters a little and where I took a couple of twists and turns on them.

First, I want to talk about game mechanics. You already have a lot to handle as a GM so I wanted to make monsters as easy to run as possible. I played a lot of 3.x but vowed never to run it and the main reason was those crazy monster stat blocks.

If you remember back to the early posts, I mentioned that I was taking inspiration from Swords & Wizardry Light and Continual Light. These two games have some of the simplest monster stat blocks around. A monster’s HD not only determines HP but also attack bonus and Saving Throw. And it does it without having to reference a table. It also codifies the common monster special abilities so you don’t have to add an entire explanation to each monster plus you can combine similar effects into one special ability. I like that.

Second, I dropped many of the standard monsters from the core book. So I dropped orcs, goblins, trolls, giants, unicorns and bunch of others. Sure you can add them to your game but I really don’t think you need another set of stats for them. I did focus on monsters I felt had a more Sword & Sorcery vibe. Serpent folk, lizard men, giant snakes, giant spiders, and undead.

Every one knows about the connection between Robert E Howard, HP Lovecraft, and Clark Ashton Smith. So I decided to add some Mythos and Mythos inspired creatures. But they are monsters. Remember, this isn’t a game about cosmic horror or existential dread. This is about brave adventurers hacking their way through an indifferent world. It’s a bit cinematic. So while those monsters are there, they aren’t mind wrenching horrors but they still are things that can rip you limb from limb.

So here’s a Shoggoth.

Armor Class: 4[15]

Hit Dice: 9

Attacks: 2 Pseudopods (2d6)

Move: Slow

Special: Regenerate, Damage Resistance, Engulf, Confusion Aura*

*Confusion Aura: Any character within 10 ft of the Shoggoth must succeed on a Saving Throw or come under the effects of the Confusion Spell.

And in case you are wondering, I am working on “Supplement 1” and that will contain optional rules for Insanity (plus a bunch of other cool stuff).

You can grab up Swords & Wizardry Light on DrivethruRPG and on Frog God Games site for free. You can get Swords & Wizardry Continual Light on DrivethruRPG for dirt cheap.

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