What can I say about Fantastic Heroes & Witchery? It’s one of those games that’s all over the place but in a good way.
The rules are mixture of inspirations from many editions but still largely compatible with other school games. So from the rules stand point, it stand along side so many others. Where it really proves interesting and valuable IMHO is all the classes, races, and cross genre inspiration.
Fantastic Heroes & Witchery isn’t just a plain old game with elves and dwarves and the usual array of classes. For fantasy, there’ are LOTS of classes and many races that didn’t come out until later editions. So there’s plenty of material there.
But wait there’s more! It even goes into it’s own version of Weird Fantasy. This sticks more to the pulp and Sword & Planet type classes and races rather than the edge lord definition of Weird Fantasy. This is the part that is really inspirational and usable for whatever old-school rules you happen to prefer. As I have said many times, don’t be afraid to color outside the lines and Fantastic Heroes & Witchery is good place to begin.