Alternate Wound System for Cepheus Quantum

You know me, I have to play around with rules. I know I just put out Death Stalkers of Antediluvia but there’s some ideas that didn’t’ end up in the book but I still think are kind of cool.

I wanted to do something with the wounds that would make it easier for folks who aren’t used to the traditional Cepheus mechanics and wanted to do something that could be a little more cinematic. Of course, it had to simple and roughly compatible with existing material too.

Start off by rolling 6D for Lifeblood. (Hang on it will make sense in a second.)

Divide the total by three. Do NOT round and keep the remainder handy.

Each third is a “level” of wounds. First is Endurance just like the core rules. ADD that remainder, if any, to Endurance. Then you would have Wounds. Then finally Mortal Wounds.

Penalties follow roughly the same pattern as the regular core rules. When Endurance reaches 0 then -1 DM. When Wounds reach 0 then the character is out of action. When Mortal Wounds reach 0 then it’s time to make that Death Save.

Healing occurs at the same rate as the core rules.

When a character advances, roll 1D for Lifeblood and recalculate.

I know this isn’t any ground breaking sort of rule. But hope some folks find it handy.

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