Last week I posted about about what I’m planning next. But that’s not the only thing that I have bouncing around inside my head.
Last week’s post was what I was thinking about for an old-school D&D style campaign. But since we’re playing 5E now, I don’t want to put two campaigns that have a lot of similarities (be mechanical or fluff/genre) back to back. I like to mix things up. So what does that mean for future plans? Well.
Oh that’s right. Delta Green. I did a post at the beginning of the year about some random thoughts about running Call of Cthulhu or Delta Green. And those thoughts are still in the back of my mind. I am leaning towards Delta Green over 7th Editions Call of Cthulhu. I just like the rules more and find them a little easier to hack. I do plan on adding a few of the 7th Edition rules like Pushing the Roll and the Luck mechanic.
Delta Green’s character abilities are much more aligned with the d20/D&D vibe. Since I’ve got new players, it would be one less new thing that they would have to wrap their minds around. Now, I do plan on making character generation a bit quicker and even easier. One of my philosophies about gaming is that character generation time should be inversely proportional to character life expectancy. And like every other game , I’ve got some random thoughts on various house rules and tweaks. And who knows? Maybe this will go off into some other weird direction. But that’s for a later posts.
I also know myself and my players. Just because the game is about cosmic horror doesn’t mean that there will be no crazy dark humor. There will be. I admit that and relish it.
We never take anything too serious.