YARC: Classes

I know I did a post along time ago on Classes but since I’m redoing this what I’ve learned over the years that’s going to be updated too. Like my other posts, this one is going to be more on my general ideas rather than specifics. Those will coming later.

I’ve gone back and forth on this in my mind dozens of times. Should I stick to the basic four classes; Cleric, Fighter, Thief, and Wizard? Or should just do a bunch of classes. As I’m scribbling down ideas, I think I’m sticking to the basic four.

Oddly enough, it was 5e that pushed me in that direction with its “take your class specialty at 3rd” thing. But instead, this is going to be take your specialty at 1st. However, I’m still keeping it old school with basic four and making the other classes sub-classes of the basic four as they were known back in the day. Let’s face it. Paladins, Rangers, and all the others were just a variation on the basic four. Plus I think it will make things easier to add more sub-classes.

So this means my breakdown is going to look something like this.

Cleric: Druid, Monk

Fighter: Barbarian, Paladin, Ranger

Thief: Assassin, Bard

The base classes will have their own special trick and the sub-classes will have theirs. And I’m probably going to revamp the feel of bunch of them and probably just add some weird stuff because that’s how I’m feeling.

Stay tuned for more.

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