YARC: Fighter

What a better place to start than with the basic of classes? Let’s face it. Often the Fighter is much maligned as boring. So let’s make it a little more interesting.

At its core, the Fighter class has the best To-Hit Progression and the best HP. The Fighter is proficient with all weapons and armor in most games. I’ve adopted the house rule that any class can use any weapon. You want your Magic-User with d4 HP run into combat with a great sword against that troll. Go right ahead. I do have some limits on armor but more on that later.

I sat back and thought about what exactly being a Fighter means and what’s missing. Combat is chaotic and sometimes winning and surviving may rely on more that just hitting your opponent and your ability to take a pounding. Winning the battle is about tactics and adapting to what’s needed to win. Fighters get better at hitting things but they don’t learn to duck. And lastly, Fighters are extremely dependent on what gear and magic items they have.

Folks who have followed the blog will recognize this from previous posts and rules hacks. But it’s been refined a little.

Fighters have a unique class “skill” called Prowess. If you recall in the prior post on updated skill, class specific skills/special abilities run off an x in d6 mechanic. A Fighter’s Prowess begins at 2 in 6 at 1st Level. Increases to 3 in 6 at 4th Level, And 4 in 6 at 7th Level. Remember I’m putting a Level 10 cap for character progression.

So how does it work? The character takes their action to assess the battlefield and their opponents then decides if they want a bonus to AC, To-Hit, or Damage. Then make that Prowess roll. If successful then the number rolled is the bonus. Fail and you wasted your time. For example, if the character has a 3 in 6 Prowess, decides they want a bonus To-Hit, and rolls a 1 then they get a +1 Bonus. The bonus for the character remains in effect until the character takes another action to reassess the situation or the character is knocked unconscious and must return to the fray.

This is how I’m setting Fighters apart. Something quick and simple. Yes, I know I didn’t post this time the full write up with attack progression and saves. Don’t worry. I’ll do that later. Probably when I get the basic 4 classes done.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.