Hit Locations for Barbaric!

Because why not. I threw this together for yet another option for Barbaric! It’s just something that hit this morning so I scribbled down some notes. Yes, another random idea.

So first this would replace the standard crit tables but not the additional damage from crits as per the Barbaric! rules. This still adds a whole bunch of danger and dismemberment to combat. On the referee side, I wouldn’t worry too much about a hit location table for each and every monster morphology. Just roll with it.

First the table. Throw 2D:

2: Head

3: Right Arm

4: Left Arm

5 to 9: Torso

10: Right Leg

11: Left Leg

12: Vitals

So what do you with that location? Well, first you can do piecemeal armor. Assume the price listing and optional encumbrance in the book is for a full set of armor. For piecemeal armor, adjust the price and encumbrance based on the percentages used below. Yes, you are going to have to do some math.

Head: 30%

Arms 30%

Torso/Vitals: 50%

Legs 40%

Vitals: 30%-Dead

Damage Modifier: Any damage that gets by the character’s armor is modified by the location that’s hit and damage effects applied as normal.

Head/Vitals: 2x

Arms/Legs: 1/2x

Torso: 1x

As I said earlier, this is just a wild idea that popped into my head. YMMV.

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