We wrapped our last campaign this weekend. I was running a 5E game based on the Xoth rules changes. It was a lot fun. But I did rush the end because the players were excited the next game and we had a new player waiting in the wings.
The campaign wrapped up with PC’s exploring the ruins of Atlantis and facing down the big bad. Kalia the Avatar of Yig. My original idea was for the party to head back to where it all started a face her there but to speed things up, the showdown happened in the ruins. The PC’s got the crap beaten out of them and the faithful NPC that had been with them since the beginning got killed. The fun part was the one PC. Let’s face it the player didn’t roll badly at character generation. He just didn’t roll well. The character didn’t have any really good or bad stats. Just mostly average. So there were rare instances when the character got to stand out during the rest of the campaign.
Not so in the finale. He’s the one who scrambled up the carcass of the ancient dead snake monster and grabbed the mystical dagger which was the only thing that could kill the Avatar of Yig. He’s the one who spent two rounds sneaking into position to get every advantage he could. And he’s the one who rolled that Nat 20 on the killing blow against the major villain. I couldn’t have written it better. Now on to the next thing.
What’s up for the next campaign? Well, we’re going back to basics so to speak. For rules, it’s time to really kick the tires on my YARC ideas plus throw in a few tidbits. I’ve pulled in the influence of a lot of different games as well as some crazy ideas of my own. So we will see what happens when the dice finally meet the table.
I gave them a choice of three different starting areas with only a brief description of each. They chose a place called Border Keep. I know you’re smart. You get it. And I think only one of the players does. Sure I’ve ran it about half a dozen times and each time it was different. Now, it’s time to tweak it more and head back into the Caves of Chaos.