The campaign is coming and I’m pulling out all those ideas that have been lingering in the back of my head. This time I want to talk a little about goblins.
Sure they’re a fun, favorite bag of hit points for player characters to kill. But in some settings they are cute little scamps that makes everybody say, “Ahhh.” Well, the goblins from Zoong are nasty and a common threat everywhere. They’re sort like a cross between piranhas and cock roaches.
Nobody knows exactly where goblins come from. They just seem to appear out of nowhere and occasionally disappear just as quickly. A goblin nest or warren acts as a portal from their native dimension. The only to deal with an infestation is find the nest and take it out.
Goblins are primitive and vicious. They gang up on what they believed to be the weakest target. They will use what ever weapons that they can find but many just prefer biting their opponents. Speaking of biting. Goblins have no real sense for mortal precious metals or gems, but for some reason they do value to teeth of mortal humanoids. So if you find a bunch of chewed up corpses that are missing their teeth. It’s goblins. That is if you find corpses. Goblins like meat.
Goblin hunting is a professional practiced across the land. It doesn’t matter if it’s a rural area or a major city. The little monsters can show up anywhere. Hey, it’s a living. That is if you survive.
One thought on “Goblins of Zoong”
I’ve always run goblins as being clever and devious. I tend to arm them with fairly high tech weapons (repeating bows and scale model siege engines) and domesticated trolls or ogres. My take on goblins is that they are the trap builders and ambushers in a dungeon.
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