Shadow of the Necromancer

I admit it. I’m a big fan of Dark Wizard Games. Mark puts out some really cool stuff. I have everything else they’ve done in PDF or hard copy. So when the Kickstarter for Shadow of the Necromancer came around, I had to back it.

Shadow of the Necromancer is a mini-adventure for 1st to 3rd level characters. And is available for both 5E and old-school game. Of course, I grabbed up the old-school version.

The dungeon/adventure is pretty straight forward. Creepy ruined wizard’s tower. Necromancers. Undead. There’s cool puzzles and traps as well as some good variations for low-level undead. It’s a fun dungeon romp like so of Dark Wizard’s modules. As you know, I don’t like going into too much detail on modules. I don’t want to do any spoilers. But as I said, Shadow of the Necromancer is a solid dungeon/adventure.

But I do have a little problem with it. Being a mini-adventure, it should just get to the point. That’s my opinion any way. The background for Shadow of the Necromancer takes up almost a quarter of the page count. This could have been massively edited down. And boxed text. Yeah, way too much. Just about every room has boxed text. I think much of this could have reduced and it would left more room for more useful gaming content.

So is it a good adventure? Yes. Could it have been better. Yes. When I pick up a mini-adventure, I want it to be efficient. As a DM, just give me the bare details that I need to know and I’ll make up the rest to fit into a current campaign or even wing it for a one shot.

You can pick up the old-school version or the 5E version on DrivethruRPG or on Darkwizard Games’ web site.

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