I dug into the depths and pulled this little gem from the nether hells. Let’s make death a little more interesting.
The Price of Rebirth is a cool little supplement by Stellagama Publishing. I know they are most famous for products using Cepheus/Traveler rules but they got other stuff. The subtitle pretty much says it all: Expanded Injury, Resurrection, and Lichdom Rules.
Each of these three factors revolve around Saving Throws and special effects based around the margin of success or failure. By the rules, when a character reaches 0 HP then they are dead. In this case, make a Save and maybe you’re dead. The results can end up being anything from you’re so dead that you can’t even be raised to popping back up with 1 HP. And in between, there’s all sorts of lasting injuries.
So you’re dead? Well, raise you might not be easy. This is another Saving Throw based effect. Maybe the gods just say, “Nope.” or something gores wrong with the ritual and there’s some lasting effect on the character.
And in that rare instance that somebody wants to become a Lich or the DM wants an NPC to do it. There’s a whole set of rules for doing that.
This is a handy little set of rules to add into your White Box game. Heck, you could add to other games too with little or no conversion. All in all. I now I’m adding it to may DM tool box.
You can pick up The Price of Rebirth on DrivethruRPG. Remember, one of the objects of the game is not to die.