It’s been a while since I did a review of any Lamentations of the Flame Princess products. I know. Part of it is that there hasn’t been anything that I was really interested in. Well, I haven’t been paying attention and this one dang got by my radar.
There’s been already quite a bit coverage of this one. But I’ll sum it here and my random thoughts. The elevator pitch is the Three Musketeers vs Jack The Ripper. So it’s “historical”. Heck there’s more about 17th century Paris that I expected. So there’s that. As written, this is a totally mundane adventure. There’s nothing magical or supernatural about it. But there options to include those elements. There’s also stats for the Musketeers and even Cardinal Richelieu who is the coolest NPC in there.
I never do spoilers but suffice it say the whole adventure is a “chase the serial killer”. The clues are well laid out and if the party thinks they can follow them to the end. So it’s cool adventure and not what so many have expected from Lamentations of the Flame Princess. Sure it gorey and icky but it ain’t a nega-dungeon. And I really enjoy Kelvin Green’s writing style with just the right amount of humor and breaking the Fourth Wall now and then. So it’s evening entertaining to read.
I admit that I usually don’t run adventures as written any more. I take them more as inspiration and guidelines and let the players, dice, and little improv carry the story. The toughest part in my mind is trying to run this adventure in a different setting. To get the entire feel of the adventure , you need a location that matches the political and social climate of 17th Century Paris. Not too hard to do if planning on using later in a campaign and already have such a place outlined but just dropping it into any campaign that would be challenge.
An interesting idea did pop into my head. You could easily run it as one shot and use the Musketeers as pregrens. I know there’s only three but Lady De Winter is in there so that gets you up to four.