Category Archives: News, Rants & Reviews

Season 4, Episode 3: Welcome to The Blight

My Swords & Wizardry Campaign in The Blight started this week!

Here’s a quick rundown of the player characters. Yes, I did lots of house ruling but that’s how I roll.
Xander: Kenku Thief/Cleric of Sister Shadows
Connor Cyan: Human “Knight” (Fighter)
Frederick: Wererat Druid
Sylas Kane: Aasimar Assassin

Other Things I ranted about:
Check out the Heroes Journey 2E Kickstarter.
Ain’t Slayed Nobdoy: Cthuhlu in the Old West. An actual play podcast.
And a bit of self promotion. Just released Gazebo Gazette Issue No 2

Subscribe on your favorite platform or just stream it here.

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Gazebo Gazette Issue No 2 is out

It’s back from the dead! This is one of my goals for 2020. Doing a quarterly E-Zine. That was the original plan but it got derailed.

So head on over to Drivethru and check it out or you can help support the blog, podcast, and Youtube channel by checking out the Patreon. Partons at Bard Level and above get PDF copies for free and earlier!

Thanks. And Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!

Time to do the end of year navel gazing

It’s that time of year. Most everybody does it and take it as time to get back on track and set some goals and make some plans for next year. So I go into a whole long rant in this week’s episode. You can subscribe on most platforms or just stream it here.

But here’s the highlights:
Cool stuff this year goes to Old Skull Publishing (and his great games Sharp Swords & Sinister Spells, Dark Streets & Darker Secrets, Solar Blades & Cosmic Spells). Also Old Essentials from Necrotic Gnome wonderfully organized and easy to use take on BX D&D. Then there’s Goodman Games. DCC Lankhmar. Hell yeah! And Frog God Games. Great Kickstarters like Tegel Manor and small print run Indiegogo campaigns for some neat adventures. And then there’s Skeeter Green and his new entry into publishing.
And then the misses of the year. Oh Ref Book where art thou? I’m not going to spend a lot of complaining. I just don’t care about it any more.
So now on to what I’m planning. First, expect more of the same here at the old blog but probably with more Swords & Wizardry. For Playing It Wrong, also expect more of the same but with more food and humor because blackjack and Hookers are just too expensive.
I’ve got some minor tweaks to do on the Patreon. That should be done before the end of the year.
I plan on doing about one video a month on the Youtube channel. Some reviews/unboxings and maybe a few little crafty/DIY type things.
Discord. Well. I keeping forgetting about that. I’ve tried to set aside a time for that. So instead, I’ll just be a random encounter there. I’ll show up and see what’s going on.

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Tegel Manor Has Arrived

Got my back copy of Tegel Manor. Sweet. This is a classic haunted house/megadungeon and well worth the money for it. So that means another video! It is pretty sweet. Great cartography and art. And since I grabbed the Swords & Wizardry version that means easy to read monster stat blocks. As I’ve mentioned before I will be running The Blight pretty soon and Tegel Manor fits perfectly into that. I’m putting just on the outskirts of Castorhage for an extra place for the PC’s to get into trouble.

And check out Frog God Games.
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Old School Essentials Unboxing Take Two

Ok, this is take two of the “unboxing”. The first time around packing peanuts went everywhere and it turned into me trying to keep the dogs from eating them. Plus it was pretty dull and the lighting was really bad. But all that’s taken care of. So here’s the video.

Go ahead and check out Necrotic Gnome to get your hands on this sweet box set.

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Swords & Wizardry and 5E??

Yes, please. Swords & Wizardry is my favorite retro-clone and some have even called the old-school Rosetta Stone since it’s so easy to bring things from other games. Guess what? It cross pollinates with 5E too. But the why listen to me? Let’s get the insider track on this.

But wait there’s more.

For The Blight, I’ll probably be mixing the rules a lot. More than I originally planned after some discussion after the last game. And you know I just might do more it in the future. It may even turn into some crazy project here on the blog. Let’s face it Swords & Wizardry is a streamlined system with its single Saving Throw and Ascending AC, it gives you a solid foundation to work in stuff from other systems whether it’s extra races, skills, feats, classes or whatever. Bonus, you still have all that old school material to use. There’s no way you could just add a bunch of that stuff without a little tweaking but it won’t totally break the game or cause any weird cascading effect. So maybe this is a way to show that those old-school games still are good games. So yeah. It’s an idea that bouncing around inside my head.
And if you’re still with me. Go ahead and subscribe to Frog God’s Youtube Channel. If they hit 1,000 subscribers there’s going to be a giveaway. And doesn’t want a chance at some gaming swag. (And just to be clear. I don’t have any financial interest in this. I just like their stuff.)
So there you have it. A thought. A plug. And now one more plug.

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Gangbusters BX!

Yeah, I know I’m a little late on this one but real life has been crazy. So here you go.
What can I say? Gangbusters BX is hitting the old school crowd like, well, gangbusters.

At its core, Gangbusters BX is good old BX D&D. Now there a few differences based around the genre (more on the genre later). This hits most obviously on the Saving Throws. It’s still 5 but they reflect not only the things that characters in a more mundane world would need to resist but also very common “skills” (Driving and Observation). There other “skill” options based on background or class. It’s not really a hard skill system like many modern games but just things a character is good at or use some other mechanic such as the special use of a Saving Throw, or even the good old x in d6. These are all things that folks who are used to old school games can pick up right away when they read rules.
Gangbusters BC does use that tried and true standard of class and level. There are four basic classes (Brutish, Connected, Educated, and Street Smart). They pretty much fill both the usual roles and broad enough to fit any of the genre roles.
So what genre is Gangbusters? Well, that all depends on what exactly what you want to do. If keep things at it’s core then you’re looking at all the old gangster movies and even hitting the film noir stuff. Tack on some of the optional rules and you’re heading into pulp territory. Think character like The Shadow or The Spider. And hell you could even delve into Lovecraftian Horror (this will take more work on the GM’s part). Creative GM’s don’t even need to keep to old times of 1920’s or 30’s. You could move to the 1960’s or 70’s if you wanted to. And since it’s based on BX, you can easily use it for your standard fantasy type game.
Yes, you could. Now, you could drop the classes but there’s plenty of subsystems for building gangs, legal entanglements, bribery, and investigation making some handy rules for those wanting to run an urban thieves guild type campaign. Like I said before, it’s based on BX so that means you can grab so many resources that out there and use them too and thus making Gangbusters another tool in your GM toolbox.
So should you get? I say, “Hell, yes.” Am I going to run it? Probably some time. I might end up using part of it The Blight and do a little brainstorming in my free time and come up with some crazy idea that might mix some of the pulpy masked avengers. Hmm. I don’t know yet. But it’s something that is on the “let’s play this” list.
Go ahead and check out Gangbusters BX Edition on DrivethruRPG. And word on the streets is that more Gangbusters stuff on the way.

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