I played around with a rules hack for White Box last week. I’m still playing around with it. No idea where I’m going to end up on it. Let’s see where my craziness takes me. But I started thinking about classes.
Sure you can have plenty of fun with the basic four classes. I’ve even advocated that you really don’t need a class for every possible variant of the basic four because that’s what they end up being. One of the basic classes plus some special other ability and sometimes they have some sort of limitation.
But it’s still nice to have a way to customized that a character just a little bit more without an overpowering or burdensome system. Right now, I’m running franken-game and it’s going pretty well. I’ve stitched together a whole bunch of stuff and I’ve kicked in a couple other ideas that crawled out of my head. So as I was thinking about extra classes and customization for a White Box game, I realized that I had the start of an idea in my own house rules. You want those extra little tricks or benefits. It will cost you. XP.
Right now, I’m using a simplified XP system. Characters get 3 to 5 XP per session. It’s quite arbitrary based on how much they got done, how much fun was had, how many challenges they faced, etc. It takes 15 XP to level up. But if you want something special it costs you 7 XP or about half a level. So why don’t players just stack up on special abilities? They lose those XP and it will take the character longer to level up and that means fewer HP.
Right now, I’m just kicking around ideas to throw into my White Box hack. I also need to come up some sort of cool name for it.
So what you do think?