Category Archives: Kickstarters

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Episode 7: Steve The Paladin & Another Difference in Old-School Games

Let me tell about how much luck that Steve the Paladin had in our last session, and yet another thing that’s different between old and new games. Plus some call-ins and shout outs.
You can stream the episode here or subscribe on most podcast services.

Big Shout Outs to The Dice Roll Zine Issue No 3 Kickstarter
Thanks to Gothridge Manor and Chgowiz for their call ins.
And I’ve updated the Tiers and Goals on the Patreon. Check it out!

Playing It Wrong: Pet Peeves, Cool Kickstarters & The Dumbest Thing Ever In D&D

It’s Episode 6 and in this episode, I go on a rant about a couple of things. So if you’re publisher on Drivethru. Please categorize your products accordingly. It’s annoying. And here’s another gaming confession. I dislike crafting when the PC’s just sit around and make stuff, and domain play where they spend more time being bureaucrats then adventurers. Also, a long rant about the dumbest thing in Supplement 2: Black Moor.
And some shout outs to some cool Kickstarters.
Swords & Wizardry Boxed Set
Hunters in Death
The Phylactery

You can listen to the podcast right here or subscribe on most platforms.

Roll dice, kill monsters, take their stuff, and have fun!

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It’s Time For the Swords & Wizardry Rant

The Swords & Wizardry Kickstarter is going strong. I like that and I like the game. It was a no brainer to do this video. Yes, I’ve had the idea for quite a while but the Kickstarter for the boxed set made it the perfect time to do it.

Check out the Swords & Wizardry Boxed Set Kickstarter. It runs to March 4, 2020

You still want to learn more about Swords & Wizardry? Well, just hang on. Swords & Wizardry Appreciation Day is making a big comeback. It’ll run February 28 to March 1 and be hosted on Tenkar’s Tavern. So stay tuned for that.

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Roll dice, kill monsters, take their stuff, and have fun!

Season 4, Episode 3: Welcome to The Blight


My Swords & Wizardry Campaign in The Blight started this week!

Here’s a quick rundown of the player characters. Yes, I did lots of house ruling but that’s how I roll.
Xander: Kenku Thief/Cleric of Sister Shadows
Connor Cyan: Human “Knight” (Fighter)
Frederick: Wererat Druid
Sylas Kane: Aasimar Assassin

Other Things I ranted about:
Check out the Heroes Journey 2E Kickstarter.
Ain’t Slayed Nobdoy: Cthuhlu in the Old West. An actual play podcast.
And a bit of self promotion. Just released Gazebo Gazette Issue No 2

Subscribe on your favorite platform or just stream it here.

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Old School Essentials Unboxing Take Two

Ok, this is take two of the “unboxing”. The first time around packing peanuts went everywhere and it turned into me trying to keep the dogs from eating them. Plus it was pretty dull and the lighting was really bad. But all that’s taken care of. So here’s the video.

Go ahead and check out Necrotic Gnome to get your hands on this sweet box set.

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Night Shift: Burton Tested, King Approved


It’s the last week of the Night Shift Kickstarter and yes I’m only a backer and yes I’m still ranting about it. But this one has got me excited and, heck, it’s my blog sooooo.
I’ve already did a little overview then some NPC’s and a whole rant about the genre. This time I want to a deeper dive into the Quick Start and the Kickstarter. Let me say this first. This is based on the Quick Start and things I’ve seen, bit of speculation, and a whole lot of opinion. If anything is inaccurate then just post in the comments.
Most of the mechanics are familiar if you’re used to old school games. Heck even newer editions the base mechanics are familiar. Six stats, classes, AC, HP, and so on. It does use descending AC but in a way that makes it understandable to those who aren’t used to it. There aren’t Saving Throws per se but instead you just Attribute checks. In that way you see some of the DNA of both Castles & Crusades and dare I say it 5E. Now one of the really old school things is the skill system.
Like old D&D, the skills are all percentile based. You know like the old Thief class. While I understand the design philosophy of keeping with some of the old ways, I’ve always preferred a skill system that is more unified with the other mechanics of the game. But this is really a no brainer when it comes to tweaking. Just take those percentages and divide by 5. Take that as a modifier, roll a d20 and get better than 20. No problem. This was even mentioned on the chat held by the designers. Of course, somebody will say that you have to do it as written. Sigh. Doesn’t affect the math of the game. It’s a personal preference of mine. And speaking skills. Spell casting is a skill too. That’s one thing I really like over the Vancian system that we’re so used to. Now one thing that’s bug me in old games is that there thing that every character is going to try but is some other class’s skill. Most notable is sneaking around. For those situations, Night Shift uses the Rule of Two. Basically, 2 in 6 chance to get away with it.
So what about classes? Well, the easiest three are the Veteran, the Survivor and the Spell Caster. If you want very rough equivalents to your standard fantasy classes then you’ve got Fighter, Thief, and Magic-User respectively. Then there’s the Sage. I dunno but it put that almost in the Bard type wheel house for equivalent. They are the font of knowledge and all that. Then there’s the Psychic/Medium class that good with spirits and for the life of me I can remember what it’s called but that’s not in the Quick Start. So this one really doesn’t have any similar type class. Then there’s the Chosen One. You know what mean. One in every generation. The one foretold in prophecy and so on. Based on what I’m seeing in the Quickstart, it looks like the design has some bits from both the Monk and the Paladin. Now this is my guess but it works for the genre. Of course, there’s got to be races right? Yeah there are but you won’t a super human supernatural. From what I’ve read, the character basically starts with an XP deficit to earn those extra abilities. There is a stretch goal for a totally point buy system.
So what about weapons? This goes all the way back to White Box. Everything does a d6. I know some one will it’s not realistic. Two things. First, it still is a fantasy game. Second, it makes the character more important than the gear. It gets really bad in modern games when there is an alleged gun expert at the table who argues over every mechanic. Sigh. But then who says you have to do modern. With little or no work, a GM could do a campaign probably any where from Ancient Rome to the Near Future. And even a wider range is they want to do a little more tweaking.
Now, I know a lot of this stuff has been said before and I even posted some of this in my first rant about the project. So please just take a look over on Kickstarter and give it chance.
And really folks. I can’t wait to get the full game write up those two guys. Thanks for stopping by.

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Or just check our products on Drivethrurpg or hard copies on Lulu.

Night Shift: Jennifer the Sound Girl and Whisper

I did say that I’d do something gameable next for my crazy rants on the Night Shift Kickstarter. So here you go. But let me give you a little background first.
My personal urban fantasy setting is New Bay City. You can read a bunch more about it here. The recent work on it is for Dark Streets & Darker Secrets but along came Night Shift so I’m considering that system too. It all depends on when I get to run it again which will probably be after I run Frog God Games The Blight. In a nutshell, New Bay City is a fictional town in east Texas on the Gulf. It’s part Houston, part New Orleans, a little bit of San Francisco, and a whole bunch of Sunnydale.
At first I was going to do these two characters as PC’s but I just don’t feel confident that I can do it well based on what I know about all of the mechanics of the game. So heck. They’re NPC’s. So make them NPC’s. And that’s one of the many cool things about old school games. NPC’s and monsters don’t have to follow the same rules as player characters. So without further ado, here’s Jennifer and Whisper.

Jennifer the Sound Girl (Fledgling Vampire)

Jennifer has an interesting back story dating back to the first I ran New Bay City. It was the very first adventure where the PC’s where tagging along with the crew of a documentary about a famous serial killer. They end up facing off against said magically empowered serial killer. Jennifer was a no name NPC, just the Sound Girl. She was supposed to be just another slasher victim. But no. She was the only NPC to survive. She became sort of the party mascot for the first run of the campaign. Unfortunately at the end of that campaign, she was kidnapped and forcibly turned into a vampire. During the second run of the campaign, she turned into a key provider of information to the player character about the local vampire factions and the party scene and since it was mostly the same group of players. They were glad to see her back.
Jennifer was never trained in the use of her vampire powers so she isn’t fully aware of what she can do. While she hates her current existence, she’s compensated by adopting the party all night, sleep all day life style. What else is a vampire going to do? She does her best to keep a low profile and doesn’t to get involved in of the machinations going on between the supernatural factions in the city. She really just wants to get on with her life and be as “normal” as possible.
AC: 6
Move: 30ft.
Hit Dice: 4
Special: 2 attacks (claws, bite), when Jennifer attempts any of the “standard” vampire powers (expect blood drain type power) use the Rule of 2 for her chance of success.

Whisper the Hot-Tempered Sorceress

Whisper comes from the second time that I ran New Bay City. We were using the Dresden Files RPG and one the players wanted his character to have girlfriend. Cool, so what do you want? I dunno but make her interesting. So here’s what we ended up with.
Whisper is a street-smart spellcaster who puts on an air of being cool and tough but she’s really a closet nerd. She’s one of the regulars and the Four Horsemens D&D Game. (Note: Not those Horsemen. This is four buys that were inspired by the Lone Gunmen from the X-Flies.) Whisper’s biggest problems are that she can be insanely jealous and she has a really bad temper. Her bad temper even influences her magic and she’s gain a reputation that she may be a powerful spell caster, she has very poor control of her magic and is known for causing more than her fair share of collateral damage.
AC: 7
Move: 30ft.
Hit Dice: 5
Special: Attack: by weapon or Firebolt! (ranged attack) (2 in 6 chance of starting something else on fire if she hits; 4 in 6 if she misses). Spells(Spell Casting: 75%)*: 1st Level: Read Languages, Light, Protection from Evil, Detect Magic; 2nd Level: Hold Person, Phantasmal Force; 3rd Level: Monster Summoning
*Note: I used Swords & Wizardry as my source for spells for her. So I’m not sure if the quantity of spells match up with Night Shift.

There you go a couple of NPC’s for Night Shift with my own take on it. And please check out the Night Shift Kickstarter.

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