The first volume is done and up on Drivethrurpg. You cangrab it right here.
Guess I can this to may resume. And yes I’m working on a second volume. It’ll be monsters, aliens and such. This one will take a little more time. Thanks to everyone for their support and inspiration.
More good stuff is on the way.
Remember back on Swords & Wizardry Appreciation Day and I said I was going to do a little Swords & Wizardry inspired space opera game?
Well, I really don’t have to do a whole game any more. I plan on rehashing those classes and just plain cutting some out that aren’t needed. The hard work has been done by James Spahn with White Star. So I’m rewriting and editing huge batches of stuff. Wish me luck.
Well, it’s Swords & Wizardry Appreciation Day and I had really big plans for a really cool preview. I wasn’t happy with what came I out so I decided to give a good introduction rather than a crappy preview.
What’s Outer Space Raiders?
It’s a Retro Space Opera supplement for Swords & Wizardry. It’s not hard sci-fi and it’s not Spelljammer. Think of it as Flash Gordon and Conan fight Skeletor. The main inspiration is the old serials, pulp comics, crazy Jack Kirby art, and B science fiction movies. It’s fantastic but not fantasy. But heck if you want space elves then just add them. The line between science and magic is really blurred. Heck, just don’t think about modern science too much at all. Set your brain back 90 years. I’m going to rewrite huge sections of the rules. There really isn’t a point. The main focus is on classes, races, monsters, gear, and various other tools to grab the feel. There’s only going to be implied setting but heck if folks really want it, I’ll do more for it.
I know there’s lots really fine OSR space opera games out there like Bandits & Battle Cruisers, Hulks & Horrors, and X-Plorers. (Just to name a few.) There’s nothing wrong with them. Heck, there damned good. There was just something more I wanted to add. And since it’s OSR stuff, it’s really easy to convert.
Here’s the classes that are planned right now to give you good taste for the tone of the game.
Astormancers use Quantum Formulas to alter reality and navigate the spaceways.
Galaxy Rangers are the law in lawless space. Protect the weak and all that stuff.
Noetic Knights trained their minds for years to become deadly warriors.
Scoundrels are daring swashbuckling heroes.
Starbarians plucked from primitive worlds and thrust into adventures in space. Tough and deadly warriors.
Star Warriors are soldiers trained in all manner of weapons.
Techno-Priests build and repair advanced technology.
Warp Ninjas are deadly assassins who draw their power from a black hole.
Now I’m not 100% sure what the final goal is going to be on this. Sure, there will be some cool updates in the coming weeks. I might just throw it up for free or maybe PWYW on Drivethrurpg. We’ll see how it goes. So stay tuned for that.
Lastly, I really to mention a couple of folks whose work has really gotten me excited about this. There’s Jay over at the Exonauts! Blog and Trey Causey of From the Sorcerer’s Skull and most recently and darned awesome Strange Stars.
So there it is. This is my current Swords & Wizardry project. Stay tuned and hang on to your rocket packs!
A little work done over the weekend for Blasters & Blackholes. I didn’t get shops done. That one is giving a bit of headache. But instead I added in another class that’s been bouncing around inside my head. The Paragon, in a nutshell, is a sort of a catch all class. I made it up as sort of a cross between a Jedi, River Tam, and Paul Atreides.
So here you go. Blasters & Blackholes V3
Another week and another update. This week I put everything together so far and did some minor changes. There’s a little tweak to starting Hit Points. Added an alternate skill system inspired by the “Saving Throws as Skills” mechanic. The lite and easy aliens. And very easy armor and weapons. Enjoy the PDF.
Blasters & Black Holes V1