Category Archives: World Building

The Elves of Zoong

Yes, it’s been way too long between posts. It’s a culmination of a lot things but mostly lack of inspiration. But some finally popped into my head. I’ve talked about the races of my main campaign world, Zoong, before. Dwarves are basically red necks. Halflings run the Mod. But elves were just sort of there and I didn’t have that much in mind but things did come together in a way that I really liked. Look no further than some old memories.

That’s right Elric. There was old post (maybe on Dragon’s Foot but I’m not sure where) that originally the elves of D&D were more inspired by the Elric saga (Fighter/Magic-User) rather than Lord of the Rings. So why not run with it?
The Elves of Zoong are an ancient, long-lived race who once ruled most of the world and were the originators of serious arcane study. Decadence and shear boredom have caused not only their empire but also their cities and culture to crumble. Once shining cities are deteriorating into ruins. Immaculate gardens are over grown and untended. Any form of art is ignored or macabre and debased. Some elves just sit in their cities and play vicious political games with rivals or whatever group happens to capture their attention at the time. Just something to pass the time and get over the boredom of such along existence. Many go forth adventure but once again, it’s out of boredom.
Elves tend to have extremes of personality and/or morality. What most would normal or rational behavior, the Elves view as boring and uninteresting. Been there done that. Not it’s time for something new and interesting.
So there you a kernel of thought on some elves.

Eberron and The Blight

So I picked up Eberron: Rising from the Last War at the local game store this week. I kind of like Eberron. It was that 3rd Edition setting that color outside the lines without being totally weird. And IHMO added some neat stuff. It was fun. So yes. I grabbed up this Fifth Edition book to add to the collection and as always for just maybe some inspiration. So what if you like the stuff in Eberron but a different setting?

I started reading the book and since The Blight was on my mind any way. I started to wander that direction. I had posted previously that the gaming group is still being a little bit wishy washy on what system. So maybe it’ll be Swords & Wizardry or maybe Fifth Edition. We shall see in a couple weeks which is the next time we’ll get together. But on with this post.

So how do these settings compare? The Blight is a gritty and grim city setting with horror and just a few steampunkish and magic tech elements. While Eberron sits more in the some steampunk elements, a little film noir, and pulpish. But that’s just overall feel of these two settings. Let me go through this in a little more detail.
On the player facing side, Eberron gave us some a new races and a new class. So let’s look at these.
Warforged: OK. Living constructs, sort golem like. Well, that fits.
Shifters: A bit feral and just hinting at lycanthropy. Well that fits with the horror theme. And well Wererats are pretty common in The Blight.
Changelings: Just read through the setting. There are shapeshifters all over the place. Why not a few of these.
Kalashtar: Now this is where it gets interesting and my tendency to tweak things. They never really interested me but in The Blight, you’ve got the Between. A strange and alien dimension. Sooo. Instead of dreams or as an addition to dreams. The Kalashtar would have a special connection with the Between. Instead of normal “dream” they end up touching the Between. Or maybe they are from there. Hmmm.
Then you’ve Artificers. Yeah. It’s a steampunkish, mad scientist type class. So this too would fit right in.
The Dragonmarks. Well, heck that’s just another minor magical trick.
On the player facing side pretty much everything fits into place. Then on to the monsters. First, there’s the Quori from a plane of dreams. For my take on the Blight, I want the Between to be even more alien than it’s depicted in the book. The Quori are perfect candidates for this. Then there’s the overlords. Well, Castorhage could always deal with a few more gods and liches. Then there’s the Living Spells and a few more of the Ebrron beasties that fit right in.
So it really doesn’t matter if I run Swords & Wizardry or 5E. I can convert back and forth pretty easily with this. And for the lesson I want to share here. It’s OK to cross pollinate settings. See? So if you’re 5E only type, then hey you take the Blight and really turn things on their heads. If you’re an old-schooler. Hey, there’s still some inspiration that you can get from the “new” stuff.

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The Blight It Is!


If you’ve been following the blog then you know I’ve ranting about two possible campaigns. First, there was New Bay City using Dark Streets & Darker Secrets. It’s a modern horror/urban fantasy setting that I’ve run before just with different systems. And then there’s my sudden love affair with The Blight. Well, just follow the link. I put forth both to the gaming the group. They decided they wanted The Blight. And for system? Well, just like the survey I recently posted, they decided to try Swords & Wizardry. By coincidence, I’m also working on my YARC (Yet Another Retroclone) project which is basically house ruled Swords & Wizardry. So there will be a bunch of house rules.
With all that being said, I just can’t leave things alone plus like many GM’s I like to put my own spin on things. I base this on what I like and what I think the players will like. So I’m going to put a few little tweaks to make it a little more fun for us at the table and easier to use for me since the book is nearly 900 pages. Most of the changes are going to be player facing. By that I mean opening up some classes and races that aren’t normally an option. So stay tuned for all that. While the work begins now, it’ll be a couple of months. They’ve got a couple more adventures to survive in the Labyrinth Lord game.

More Thoughts on The Blight

Yes, I know I didn’t get any blog posts done last week and I was hardly around on social media. Things were busy but I wasn’t idle on the gaming front. I almost have Back Alleys done for Dark Streets and Darker Secrets, I did some more brainstorming on YARC, and the whole reason for this post more mulling on The Blight.
Right now, I mostly messing around with the gods and Gods of Castorhage and thinking of how to make the various game systems. So I figured what the heck, throw out to masses and see what happens. Of all the games I have at my disposal I’ve narrowed it down to these (in no particular order).
1. Swords & Wizardry: It’s easy to do NPC’s. It’s flexible. It’s readily available in PDF form and the players can buy the book if they want. And there’s already a ready made version of it by Frog God Games.
2. Fifth Edition: It’s the elephant in the room. The players are already familiar with it and they already have their own books. It’d be a little tougher to run improved NPC’s off the cuff. The PC’s do have a lot more umph than in the other systems so make it a little grittier will take some house ruling.
3. Dungeon Crawl Classics Lankhmar: Why? Well, DCC is cool and I should have my physical copies from the Kickstarter soon. The players are already familiar with it. The Blight is a city-based campaign so in my mind’s eye, it would make a good fit using the DCC: Lankhmar rules. Yes, I know no clerics and I would have house rule the partrons. So more prep type work on the DM’s part. I’m also aware of how crazy the magic can get. The players are already familiar with DCC and some have the books already.
4. Lamentations of the Flame Princess: Well, you can go weird and gritty without thinking about LOTFP. The players should be able to pick it up quickly. The art-free version is still available. It won’t take much to convert the Swords & Wizardry version over to LOTFP.
5. Something else? Oh. There’s plenty of other games out there. But the above are really my main choices.
So here’s a poll. Leave a comment. Let me know what you think.

The City: Its Core

It’s time to start throwing around ideas for specific areas of the City and the best place to start is the Core. I like doing things with bullet points. It’s easier to reference and gets right to the point without lots of other flowery text getting in the way. Probably on the first pass, I’ll stick the main points and move onto even further detail as time goes on.
*The Spire: Lone tower that pierces the clouds. No one goes in or comes out.
*Temple of Justice: HQ of the Judges.
*Heavily Patrolled: Judges routinely watch the streets for any type of trouble.
*”Good” Temples abound.
*Monstrous races are rare and watched very closely.
*Law and Order are facade. There’s still a seedy underbelly.

I know not a long post but I’ll make up for it.