Playing It Wrong: Bodaks and Such

This week is a little rant about Bodaks and how they changed. Plus in D&D Bootcamp: Wizard Vs Sorcerer Vs Warlock. And the Cleric spells in Supplement 1 Greyhawk. Plus it’s time to start decluttering around the house. Join in on the fun!

You can listen to this episode over on Anchor or subscribe on most podcast platforms.

And I’m going another shout out to Night Shift: Veterans of the Supernatural Wars. It’s the last few days of the Kickstarter. And I’m only a backer and don’t have any other connection.

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Or just check our products on Drivethrurpg or hard copies on Lulu.

Life Gives You Lemons

Yeah, so I don’t have a tag or really a category for real life. So here we go any way. Yep No Podcast on Sunday. I was feeling like crap and thought it better to do no podcast than a shitty one. Then fast forward to Monday. My car went on the fritz. So we’re in deep discussions around the house about how to do the finances on that one.
So maybe later this week there might be a blog post and who knows maybe might do an Anchor cast at lunch on the phone as a little “I’m still alive” type episode.
So soon we’ll return to our regularly scheduled posting. Just probably not this week.
OH. And roll dice. Kill monsters. Take their stuff. And some fun out there folks.

Night Shift: Jennifer the Sound Girl and Whisper

I did say that I’d do something gameable next for my crazy rants on the Night Shift Kickstarter. So here you go. But let me give you a little background first.
My personal urban fantasy setting is New Bay City. You can read a bunch more about it here. The recent work on it is for Dark Streets & Darker Secrets but along came Night Shift so I’m considering that system too. It all depends on when I get to run it again which will probably be after I run Frog God Games The Blight. In a nutshell, New Bay City is a fictional town in east Texas on the Gulf. It’s part Houston, part New Orleans, a little bit of San Francisco, and a whole bunch of Sunnydale.
At first I was going to do these two characters as PC’s but I just don’t feel confident that I can do it well based on what I know about all of the mechanics of the game. So heck. They’re NPC’s. So make them NPC’s. And that’s one of the many cool things about old school games. NPC’s and monsters don’t have to follow the same rules as player characters. So without further ado, here’s Jennifer and Whisper.

Jennifer the Sound Girl (Fledgling Vampire)

Jennifer has an interesting back story dating back to the first I ran New Bay City. It was the very first adventure where the PC’s where tagging along with the crew of a documentary about a famous serial killer. They end up facing off against said magically empowered serial killer. Jennifer was a no name NPC, just the Sound Girl. She was supposed to be just another slasher victim. But no. She was the only NPC to survive. She became sort of the party mascot for the first run of the campaign. Unfortunately at the end of that campaign, she was kidnapped and forcibly turned into a vampire. During the second run of the campaign, she turned into a key provider of information to the player character about the local vampire factions and the party scene and since it was mostly the same group of players. They were glad to see her back.
Jennifer was never trained in the use of her vampire powers so she isn’t fully aware of what she can do. While she hates her current existence, she’s compensated by adopting the party all night, sleep all day life style. What else is a vampire going to do? She does her best to keep a low profile and doesn’t to get involved in of the machinations going on between the supernatural factions in the city. She really just wants to get on with her life and be as “normal” as possible.
AC: 6
Move: 30ft.
Hit Dice: 4
Special: 2 attacks (claws, bite), when Jennifer attempts any of the “standard” vampire powers (expect blood drain type power) use the Rule of 2 for her chance of success.

Whisper the Hot-Tempered Sorceress

Whisper comes from the second time that I ran New Bay City. We were using the Dresden Files RPG and one the players wanted his character to have girlfriend. Cool, so what do you want? I dunno but make her interesting. So here’s what we ended up with.
Whisper is a street-smart spellcaster who puts on an air of being cool and tough but she’s really a closet nerd. She’s one of the regulars and the Four Horsemens D&D Game. (Note: Not those Horsemen. This is four buys that were inspired by the Lone Gunmen from the X-Flies.) Whisper’s biggest problems are that she can be insanely jealous and she has a really bad temper. Her bad temper even influences her magic and she’s gain a reputation that she may be a powerful spell caster, she has very poor control of her magic and is known for causing more than her fair share of collateral damage.
AC: 7
Move: 30ft.
Hit Dice: 5
Special: Attack: by weapon or Firebolt! (ranged attack) (2 in 6 chance of starting something else on fire if she hits; 4 in 6 if she misses). Spells(Spell Casting: 75%)*: 1st Level: Read Languages, Light, Protection from Evil, Detect Magic; 2nd Level: Hold Person, Phantasmal Force; 3rd Level: Monster Summoning
*Note: I used Swords & Wizardry as my source for spells for her. So I’m not sure if the quantity of spells match up with Night Shift.

There you go a couple of NPC’s for Night Shift with my own take on it. And please check out the Night Shift Kickstarter.

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Old School Urban Fantasy. Yes, Please

I don’t often shill Kickstarters. Usually, my various feeds are filled with them but then one comes along that gets me excited and I don’t hear that much about it. So well. I’ll just do my own little rant here. Now, the financial stake I have in this is that I’m a backer. Yes, I’ve chipped in my hard earned dollars and no one has asked me to do this. Now on with the show.

Yes, I’m talking about the Night Shift Kickstarter again. So let me give the low down as I see it.
First, it runs on old school mechanics. The best parts even like the no strict rules for every darned thing and the flexibility and familiarity we all know and love. My opinion on this is driven by the Quick Start rules on the Kickstarter and the actual play report over on the Cross Planes blog. Go read it for yourself. And there’s more previews coming out at co-author Tim Branna’s The Other Side Blog.
So mechanics aside, why am I excited? Well, I like adventurous urban fantasy (not the emo whiny goth stuff). The mixture of the mundane and magical is just en extension of another genre that I happen to like and that’s pulp. Just mull that over. Over the top action. Better than normal characters. And substitute 1930’s techno-babble with magic and pretty much good to go. And if it’s not your thing then cool.
Now I’ve had my go around with lot’s of different systems. From the ancient Night Life RPG, to the World of Darkness and I even looked and still own that d20 train wreck that was Monte Cook’s World of Darkness or as I called it McWoD. I’ve scribbled down some notes to try using Savage Worlds. While I’ve got both the Buffy and Angel RPG’s, I haven’t played them yet. And, of course, my last go around with the genre was Evil Hat’s Dresden Files RPG.
Now to present day, I’m still on the look out for a good old school take on urban fantasy. I’ve grabbed up Dark Streets & Darker Secrets Heck, I even wrote a little supplement for it. While it scratches my old school itch, there can always be more. Just like I can like and support Swords & Wizardry, Old School Essentials, Basic Fantasy, and Dungeon Crawl Classics. I can like more than one game of the same style and genre. One of my points is that I can take some little bit from one game and throw it into another. Which is something I do all the time.
So with that rant. Go ahead. Check out the Kickstarter, the Quick Start Rules, and the blog posts of others.

How about some Black Magic, kids?

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YARC: Druids

Finally getting around to Druids. To be honest, it’s taken me a while to come up with something interesting for Druids. In very old D&D, there were monsters then they became Neutral Clerics. In 3rd Edition, they were massively overly powered. (A T Rex is my animal companion. No really saw that.) Now I did do an old post on Druids and all that still stands. Basically, they should be more than just tree huggers. Now, what to actually do with Druid in YARC. Well, not much really other than a few minor tweaks here and there. So let’s get down to the crunchy bits.
Hit Dice, Saves, and Attack & Spell Progression: Unchanged.
Class Abilities:
Shape Change: A Druid may transform into a normal mundane animal. The first time per day that a Druid does; it costs the casting a 1st Level Spell. The second time, a 2nd Level spell. The third time, a 3rd Level spell. And so on.
In Tune With Nature: Add WIS Bonus to any skill check involving nature.
Saving Throw Bonus: +2 vs elemental energy type attacks.
Druids and Metal Armor: They just can’t cast spells. Tough luck.
Druidic Language: That all depends on your campaign world. In mine, there isn’t one.

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This week’s episode: Use The Environment to Make Encounters More Interesting

An encounter should be more than just a PC’s and monsters attacking each other. Those some interesting terrain or environmental hazards into the mix. Also, this episode the “new” cleric spells in Greyhawk and a little rant for beginners trying to play a magic-user. And don’t forget, 50 Likes on the Facebook page means Bonus episodes!

You can listen to this episode over here on Anchor.fm

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A Little Self Promotion

Time for a little self promotion on the good old blog. I’ve updated the benefits on the Patreon and now I’m sort of updating the goals. I know folks don’t want to part with their hard earned dollars. Heck, I was really resistant backing someone on Patreon for years so I understand. But to get more things going, I’m sweetening the pot. I’m going to move ahead on some goals based on outside goals. So here’s the deal.
You want bonus episodes of the Playing It Wrong Podcast. I’ll start doing a bonus episode if we get 50 Likes on the Facebook Page. Patrons will still get this a week early.
For the Youtube Channel. I’m setting the outside goal pretty high: 100 subscribers. Why? Well, that’s the point that I can get the much lauded custom url. Also, the videos take more effort and time. So I want to put my effort where the audience is. I’ll post videos there as things just pop up but it won’t be on any sort of schedule.
Time to grow the audience and see what happens.
please visit the Patreon and check it out. Thanks!

Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!

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