Bill Webb’s Deck of Dirty Tricks


I backed the Indiegogo campaign and I’m glad I did. The Indiegogo had the option for all three decks and right now I can only find what I believe is Volume 1 on the Frog God site. But as you can see, there were three decks. A generic one. One geared for dungeons. And one for wilderness.
So what exactly are these decks? Well, each card has a little bonus or perk for a character. Bonuses, do-overs, confusing an opponent and so on. If you’re familiar with the Savage Worlds Adventure Deck or the Pathfinder Plot Twist Deck then the Dirty Tricks deck is basically the same thing. And yes I have both of those.
The Savage Worlds Deck is perfect for Savage Worlds. And the Pathfinder Deck is great for Pathfinder and 3.x. So if you playing Fifth Edition, or any retroclone then well those decks don’t exactly work. Savage Worlds is a completely different game system (duh). And well Pathfinder is Pathfinder. There’s enough similarity between most retroclones and 5E that the decks will work. So they are pretty edition neutral. Oh and there’s some pretty funny quotes on them too.

Now let’s look at a couple of cards:
Jump Back Kiss Myself: Re-roll a failed Saving Throw
It’s Only A Flesh Wound: Take only half damage
I Know Something You Don’t Know..I Am Left Handed: +2 To-Hit and Damage for 3 Rounds
You’re Going To Shoot Your Eye Out: Missile attack blinds opponent for 2 Rounds.

You get the idea. And what are the rules for using these cards? There are none. It’s up to the GM to decide how they are used at the table. Maybe every player gets a card. Or they only get a card if they do something cool. Or roll a Nat 20. Do NPC get cards? That’s up to the GM too. And that’s when they become real Decks of Dirty Tricks. Personally, I’m still bouncing around ideas how exactly I want to use them. Maybe like I mentioned before. A card for every player at the beginning of a session and then an extra card if they do something cool. And I’ll probably think pull a few for NPC use. Insert evil snicker.
These cards add other layer of randomness that can happen during an adventure. While it put strain on the GM’s well thought plot, it will drive stories into completely different directions. And I think it’s good think. I kind of like when the game reaches out to both the players and GM and throws some crazy out there. You know sort of some of the craziness of Dungeon Crawl Classics.
Heck match these up with the Hireling, Encounter, and Treasure Cards, you can have a crazy session with little prep (but a whole lot of improvisation).

Episode 5: Kickstarters, The Old West, and Blackmoor

Lots going on this week:
Coming Soon! The Kickstarter for the new Swords & Wizardry Boxed Set from Frog God Games. I’m excited. More news on that when it launches.
A recap of The Blight campaign. Say hello to Steve the Half Orc Paladin who is dumb as rock. And you’ll never guess what the Druid befriended.
I’m back to thinking about old West gaming, thanks to Mark Hunt’s Tall Tales and the podcast Ain’t Slayed Nobody.
And I start reading from Supplement 2: Blackmoor. Hello, Monks and Assassins.
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Poisons: Part 2

Last week, I did some brainstorming on Poisons and there was some positive feedback. So I whipped up a preliminary version of some random poison tables. I did add one thing that I didn’t think of. Detection. Does the poison taste bad or stink? Well, I added that. So go ahead and check out the little PDF.
Poisons
Oh and thought of another little house rule, if you want to throw that into your game. For monsters with poison attacks, it does a number of d6 damage equal to the creature’s HD.

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Playing It Wrong: Ramble Away!

I’m all over the map on this one. New 5e book is set in Critical Role’s world. Meh. And long rant on minimalist games, missing games, and finding something to do. And a little shout out to Steve Cook’s Dice Roll Zine Anchorcast. And this week, I finish up reading Greyhawk: Supplement 1.
You can subscribe via most podcast platforms or just stream it right here.

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Remember. Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!

Thinking About Poison

In old-school games, there was generally one kind of poison. Save or die. That’s pretty final. And kind of boring. Why shouldn’t poisons be as interesting and versatile as potions, spells, or magic items?
Now, I’ve seen some more advanced systems for poisons somewhere. I can’t remember where. There’s just too much gaming junk bouncing around inside my head. So why not just start working on my own. The way I look it there’s four major factors for poisons: Delivery Method, Effect, Time to effect, and Potency.
Delivery Method: Attacks (weapons, traps, and bites), Contact (Just touching the stuff. Traps again), Inhaled, and Ingested. To add more customization, a poison could used with all or some of the delivery methods.
Effect: Here’s the big wide world of poison. Of course, there’s save or die, extra damage, paralyzation, blindness, penalties, ability score “damage”. Let the imagination go wild.
Time to Effect: So how long does it take for the poison to work? Instant, round, minutes, hours, or maybe even days?
Potency: How strong is the stuff? Get a saving throw or not? Any bonuses or penalties to the saving throw? If a character does make the save, is there any secondary effects?
So yes. Here’s the kernel of an idea. Got to work our some simple random tables for this.

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Season 4, Episode 3: Welcome to The Blight


My Swords & Wizardry Campaign in The Blight started this week!

Here’s a quick rundown of the player characters. Yes, I did lots of house ruling but that’s how I roll.
Xander: Kenku Thief/Cleric of Sister Shadows
Connor Cyan: Human “Knight” (Fighter)
Frederick: Wererat Druid
Sylas Kane: Aasimar Assassin

Other Things I ranted about:
Check out the Heroes Journey 2E Kickstarter.
Ain’t Slayed Nobdoy: Cthuhlu in the Old West. An actual play podcast.
And a bit of self promotion. Just released Gazebo Gazette Issue No 2

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Gazebo Gazette Issue No 2 is out


It’s back from the dead! This is one of my goals for 2020. Doing a quarterly E-Zine. That was the original plan but it got derailed.

So head on over to Drivethru and check it out or you can help support the blog, podcast, and Youtube channel by checking out the Patreon. Partons at Bard Level and above get PDF copies for free and earlier!

Thanks. And Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!

Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!

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