Famine Fairies

famine
These friendly and ever helpful fairies enjoy lending a helping hand to mortals. They will repair shoes, boots, clothing and even magic items. They will clean homes and put everything into an orderly fashion. There’s just a couple of catches. First, they will do this without even being asked. Second, the price is food. All of your food. More distressing, they are drawn to areas that happen to short on food which generally leads to disastrous consequences.

Famine Fairies
Hit Dice: 1d4 Hit Points
Armor Class: 5[14]
Attacks: Sword or Tiny Bow (1d3)
Save: 18
Special: Invisible at will, Magic Resistance 60%, Teleport Any quantity of food at will, Repair any item at will.
Alignment: Chaotic
Challenge Level/XP: 3/60
These spry little fae will descend on an area like a locust plague and leave any inhabitants well dressed but starving. Enterprising player characters might even attempt to lure a small hoard of the creatures to repair their gear or possibly magic items at the cost of food. This may seem easy but the Famine Fairies only seem to appear in areas where famine and huger are real threat.

Hauling Your Loot

In case you didn’t know, I just spent a great time at Chupacarbracon. Nothing like a sore back and shoulders from hauling around all sorts of gaming stuff gets you thinking about the best way to carry that stuff.
Pretty much everybody knows or uses those handy plastic storage boxes to carry their mini’s and other gaming accessories. Heck, you could almost spend more money on storage cases than you would on the actual mini’s. My favorite place to pick up those storage boxes at a good price is the local Harbor Freight Tools. They’ve got a good selection and really good prices so go check out a store if there’s one in your area. And bonus, they have coupons available just about every week. Like 20% off anything. But thinking to future cons and gaming on the go, I’m probably going to pick up a couple of these.

box

I’ve looked at these before and I don’t feel they are quite big enough to carry every mini and bit of terrain that I have. But two of these should give me enough carrying capacity to haul around the mini’s and other bits that I would need for the game/session that I would be running at particular time. Add throw in one those handy luggage trolleys, my muscles will thank me.

More Dollar Store Treasures!

Yes, I’ve been bouncing around since the New Year happened so it’s time to catch on those dollar store finds.
First, there’s a couple of pieces I picked then did a little touch paint job. Originally these were Christmas decorations and little paint took care of that. Even though there are three pieces, it was two “items” at the store. The bridge was one and the two wall sections and tree were another. These are resin and not plaster so they should be durable to take getting thrown into the big box of terrain. Pictured with some figures for scale. Yes the bridge is a little narrow but I can live with it.
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Next up TREASURE! I’ve been a pack or two of these at time whenever I find them. Perfect for games that use some sort of token like Fate Points in FATE or Bennies in Savage Worlds. Note: I’ve had that old jewelry box for years just seemed to cool to use that for the picture. And heck adventurers always want treasure.
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And finally, most recent acquisition. I just saw this thing and had to have it. It was only $1 so what the heck. I know I can scare the crap out of PC’s with this one.
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That’s the recent haul’s from the dollar store. Need to take some time to hit up some second hand stores and in the spring there’s gonna be garage sales.

YARC: Final And Ready To Go

It’s been a while since I posted anything about YARC! (Yet Another Retro Clone). There’s no real sense in coming up with a whole new game. But throwing together many of the things I like into one crazy document and running with it. Now that sounds more fun. I deliberately keep this document brief and simple.
First, you’ll note I went for a heavy Sword & Sorcery feel for this. No elves or dwarves. I really felt like breaking out of that mold. Also, consider this a little bit of a preview for my Skarynth project (a setting/rules variant/supplement for Swords & Wizardry and Crypts & Things).
Looking at this you’ll the strong influence of Lamentations of the Flame Princess (Heck it uses the same spells) and a variation on the random character advancement from Green Devil Face No. 5. Plus there’s a few things that were influenced by Swords & Wizardry and Castles & Crusades.
So there you go what inspired me to create this little set of house rules. Now, what am I going to do with it? Chances are I’ll either get a game started either on G+ or at the FLGS. Exact dates aren’t set yet. I’ve a few little scheduling things I have to take care of this month before I can commit.
YARC Rules V 1.0

What’s in your DM notebook?

It’s handy. It’s personal. And it’s all yours. Your DM Notebook. There’s a whole crap load of stuff available and what you choose to put in your notebook all depends and your style of gaming. What you like, what you want and so on. There is no wrong answer in this case.So here’s what I’ve put together.
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Yes, it’s nice and handy. I’ve got my little hands on one those nifty notebooks that can stand up. Here’s what’s inside:
Obviously, select charts from Vornheim.
Select Charts from Green Devil Face No. 5.
Also select charts from the d30 Companion. I don’t have the d30 Sandbox Companion yet but I’ve heard good things about it.
The Drunken Debauchery Table and the Random Sword & Sorcery Adventure Generator from Astonishing Swordsmen & Sorcerers of Hyperborea.
My own Teleportation Mishap Chart.
And my handy little “What the Hell is that?” Drop Chart
Also crammed in the notebook are these gems.
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Troll Lord Games Engineering Dungeons.
The ancient d30 Book of Charts by the Armoury and Chaosium’s old Cities book. (So far I haven’t found a place where you legally can get the PDF’s. So if you can find these in the good old used book store. Grab them up.)
And finally my own YARC! hacked rules. But more on that in the next couple of days. Yes, I know I didn’t specify exactly which charts I’m using. Use the tools you like and need. Use the charts that you think are cool and will add neat stuff to your game.

Mummy’s The Word

Did you know that today in 1924 Howard Carter unearthed King Tut’s sarcophagus? You know this sounds like a good excuse to write up a kick ass mummy. Something more dangerous and not flammable. Player characters know that trick already.

mummy

Mummy
Hit Dice: 9
Armor Class: 2[17]/7[12]*
Attacks: 2 Fist (1d6+3*) or by Weapon+3* or Spells
Saving Throw: 6
Alignment: Chaos
Special: Spells, Magic Bandages*, Undead
Challenge Level/XP: 13/2,300
Spells: A mummy casts spells as 10th level caster. It can cast following spells: Cause Light Wounds (at-will), Hold Person (3x/day), Cause Disease (2x/day), Curse (2x/day), Sticks to Snakes (1x/day), Finger of Death (1x/day), Animate Dead (1x/day).
Magic Bandages: The magical bandages greatly empower the mummy. If Dispell Magic is successfully cast on the mummy then reduce its Armor Class to 7/[12] and it does 3 fewer points of damage with each attack.

The Dollar Store Dungeons Project

The folks over at Blade & Crown have a great idea. Spend $10 at the dollar store and be creative about what you can do for your game.
That’s one of the primary things that this blog is all about (other than OSR stuff). It’s being creative not only with your monsters and dungeons but also with your pocket book.
So really, I mean it. Check out what they and other people are doing. It’s cool. It’s smart. It’s creative. And it’s fun! Most importantly it saves more money for Cheetos and Mountain Dew.

Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!

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