Tag Archives: Cepheus Atom

Alternate Wound System for Cepheus Quantum

You know me, I have to play around with rules. I know I just put out Death Stalkers of Antediluvia but there’s some ideas that didn’t’ end up in the book but I still think are kind of cool.

I wanted to do something with the wounds that would make it easier for folks who aren’t used to the traditional Cepheus mechanics and wanted to do something that could be a little more cinematic. Of course, it had to simple and roughly compatible with existing material too.

Start off by rolling 6D for Lifeblood. (Hang on it will make sense in a second.)

Divide the total by three. Do NOT round and keep the remainder handy.

Each third is a “level” of wounds. First is Endurance just like the core rules. ADD that remainder, if any, to Endurance. Then you would have Wounds. Then finally Mortal Wounds.

Penalties follow roughly the same pattern as the regular core rules. When Endurance reaches 0 then -1 DM. When Wounds reach 0 then the character is out of action. When Mortal Wounds reach 0 then it’s time to make that Death Save.

Healing occurs at the same rate as the core rules.

When a character advances, roll 1D for Lifeblood and recalculate.

I know this isn’t any ground breaking sort of rule. But hope some folks find it handy.

Barbaric! Resources

Let’s face it. Barbaric! from Stellagamma Publishing is becoming a favorite of my folks including myself. But being a new game, there aren’t many resources for it, yet, and most stuff is written for the d20 based games. Never fear. I did a little thinking and digging and here you go.

On the blog side, Eric over at Swords & Stitchery and Mark over at Cross Planes have done fine job of brewing up some monsters for Barbaric! and Cepheus Atom. There may be more out there but these two just happen to be in my Internet sphere. Yes, I have to get off my butt and do some posts. Trust me. I’m working on it.

The most obvious resource is to pick up Sword of Cepheus. It’s basically the daddy of Barbaric! Sword of Cepheus uses the full blown Cepheus Engine rules so it’s more complex in many fashions. The monster stat blocks are more involved but can be easily converted. There’s a more detailed equipment list plus a bunch of new or expanded random tables to make a Barbaric! game more interesting. All that is ready with little or no conversion. Just recently released is Scandinavian Legends with more monsters and spells! I haven’t had too much of a chance to go over this one yet nor have I had a chance to even look at Of Realms Unbound. And how can we forget Quantum Sorcery if you want an even lighter game than Barbaric!

Now on to a few books that I think every GM should have any way. There’s Tome of Adventure Design. Sure it says Pathfinder and Swords & Wizardry on the cover but the majority of the tables are system neutral. Now, this is a pretty hefty book and it’s not really designed to used at the table but for GM prep and inspiration. Along those same lines is The Dungeon Alphabet. I’ll admit that this I had totally forgotten about. This is another great mostly system neutral resource.

I’m also cheap and there’s a couple of free PDF’s from Northwind Adventures for Astonishing Swordsmen & Sorcerers of Hyperborea. Namely, the Drunken Debauchery random table and the Adventure Generator. These too are system neutral. Oh there’s more stuff on their resources page.

I know there’s more out there but I just wanted to pick out my “top” picks for stuff that I would turn to.