Oh the best laid plains. We were supposed to have a session two weeks ago. Well, we sort of did. Having my players spread geographically that means VTT time. About an hour into the session, I lost power. I know you’ve heard lots of bad things. This time it turned out somebody ran into a transformer and blacked out a decent hunk of town. That meant the session was interrupted and didn’t get that far. And it was a bit difficult to get the momentum going again.
On the bright side, the final player got to join. So here’s the new character. Elisa the Plague Doctor. She’s a farmer from a decaying backwater town and her parents were wrongly executed. Her true love ran off to live a life of crime. So that rounds our party.
The party did release an evil sorceress but they are tying to kiss to her. They realized that they a fake inheritance. And made friends with one of the local thieves. All fun in Castorhage. Like I said, it wasn’t that exciting of a session. Sure there was lot of role play and getting to know the city a bit more.
But the extra time between sessions did let me digest some stuff. I’m using Deathbringer as primary rules source. There are now skills just attributes so those go up quicker than a lot of other games. Compared to other d20 systems, you just used the “modifier” and don’t even write down your good old 3 to 18. The core rules is that you get +1 every odd level. The players weren’t happy about that so I made them offer. Fine you gain a +1 each level but it’s random. They ate it up.
The other rule that I added was something that was bugging me for a long time. And I think I finally came up with a solution. We’ve all watched the movies where there’s an epic sword fight but the characters are also kicking and punching. But we don’t really do that in gaming. I wanted some of that element added. So if they miss their attack roll by 1 then they still hit but with an unarmed attack.
So there you go. The biggest thing was some adjustment to house rules and laying the foundations for more plots and troubles.
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