It’s been a long time since I messed around with Savage Worlds. Well, here’s the first alien race for player characters.
Imagine a cross between a monkey and an iguana with a sick sense of humor, warped knack for technology and a love of money. Then you have the Gremlox.
Gremlox Ingenuity: Gremlox gain a +1 bonus to Repair skill rolls. However, any other character (including other Gremlox) have a -2 penalty to attempt to repair or maintain that equipment.
Tough Little Bugger: Gremlox have -1 Toughness but also have the Hardy Edge.
Gremlox Technology: Gremlox love gadgets and tinker around with “new and improved” ideas. They are the only race with the AB (Weird Science)*
Quirk (Sick Practical Joker)
*It may sound strange to use Weird Science in a space opera game since there’s already so much technology. But unstable nature of Weird Science and those possible Glitches make it perfect pulpy fit.
There will be more on the way and some house rules too.
As regular readers well know I’ve been on a streak about running a space opera game. And I’ve done a couple of posts and talked to the FLGS group and looks like things will get off the ground so to speak. So in my copious free time, I need to do a little brainstorming.
First of all. Yes. Savage Worlds. I’ve already been asked “Why not White Star?” Heck, I love White Star and OSR stuff. But one of the players did mention they’d like do something that wasn’t d20 based. For me that left two choices. The good Star Wars d6 and Savage Worlds. I have fond memories of the d6 system and ran it a few times back in the day. However, I wanted to add a few gonzo elements that just didn’t quite work in my mind with d6. And (this is just my opinion) I think Savage Worlds is a better system. Not saying that d6 is bad, it’s just Savage Worlds edges it out here and there like initiative, character generation, and most importantly I’ve had enough experience with Savage Worlds I can tweak a bit and not totally break the game. Additionally, one player has had a less than stellar (no pun intended) experience with Savage Worlds due to some GM issues. So it’s nice to have a player willing to try a system again.
Now for some nuts and bolts. The SciFi Companion is cool and I’ll be using a couple of things from like some Edges, Hindrances and cinematic Ammo rules but the bulk of the inspiration is going to come from Daring Tales of the Space Lanes by Triple Ace Games and Slipstream. I really want to run with a pulpy space opera type feel. And these two fit the bill. As a bonus, there’s some good adventures and inspiration from The Last Parsec as well. And a similar to that there’s some great adventure ideas and inspiration from Bulldogs.
I’ll have some more posts in the future about the setting, alien races, house rules and few other things.
But for now here’s some freebies (This mostly for players.):
Daring Tales of the Spaces Lanes (Just don’t look at the adventures. Looking at you players. 🙂 )
Well, I grabbed up some more space opera based mini’s and it looks like things maybe getting off the ground for this campaign. It’s been a chore finding more mini’s. I have a bunch of the old WOTC Star Wars mini’s but like any gamer I wanted more. I searched the internet and kept my eye open looking for something inexpensive.
Then it hit me. One of the Appendix N inspirations for this whole thing is Guardians of the Galaxy. What about Hero Clix. I mean I have a bunch of Mage Knight minis and Horror CLix (if you remember those). Plus I’ve grabbed up some less superhero looking Hero Clix for modern era games. And yep found some singles over at Troll and Toad. Heck, the most I paid for one was 99 cents. Not bad.
Here’s some if you’re looking for some more retro and just a bit gonzo. Who can say no to kungfu disco robot? That’s what I thought when I saw the mini of ISAAC.
Of course, there’s your more standard fare and the Guardians themselves that would work pretty darned well.
Right now, I don’t know if I’ll leave these as is or take the time to rebase or possibly repaint a couple.
Let’s talk spaceships. Previously, I had picked up a bag of the very soft plastic (vinyl or whatever the hell they are made of) space ships from Amazon and there was some discussion of another set which I picked up. Here’s a pic of those along with a Star Wars Micro Machine Millenium Falcon (Yeah, I got some of those too). And as you can see, they are a very similar scale which should work pretty well on the tabletop.
This new set is larger. Slightly more detailed and from harder plastic. And according to the Amazon reviews you could even paint these. So what am I going to do with those soft ones? Well, they would make cool Bennies. Wait, what? Is that obvious hint? Yep. That Space Opera game is finally going to come together and I’ll be returning to on old favorite game system that I haven’t messed with in years. Savage Worlds. So it’s time to dust of the rules books and hunt up those old house rules and get to making up cool stuff.
I’ve ranted about this before and I’ll do it again. I’ve really had the urge for a gonzo space opera game. Hopefully, I might do it between the current Dungeon Crawl Classics Game and getting my hands on Mutant Crawl Classics. But I’m still in the same place as before and with the way my schedule has been, I need start planning now. What freaking system to use? I’ve gotten pretty much narrowed down three.
White Star/Machinations of the Space Princess/X-Plorers Hack: The part is the basic rules are familiar to the players. There’s a plethora resources out there. And it’s really easy to gonzo up. The bad part I feel like I need to hack/create a fun ship-to-ship combat system.
Savage Worlds: This is a favorite of mine from way back. I really like a lot of things about the system and it’s pretty easy on the GM to run. I probably wouldn’t bother with the new SciFi Companion but instead reach back in time and use SlipStream and Daring Tale of the Space Lanes. It pretty much hits all the sweet spots. Except that big bads have problems. They either get one shotted or totally own the party. The players would have to learn a new system and some new rules.
D6/Mini-Six/Original Star Wars Hack: I’m one of those grognards that thinks the best Star Wars RPG was the first one. But still it has some hiccups with characters getting into either impossible to hit or hurt level. Sure I want things cinematic and crazy but just a little more danger.
So it’s time for this little grognard to put on his thinking cap.
Yes, I’m late to rant about this one. But hell’s yeah. I really loved the first movie. I liked it better than Force Awakens. And like a few others(like here, here and here) thought it was best the damned Farscape movie ever. Which again isn’t a bad thing. Because I love Farscape.
With all that bouncing around inside my head, the old hankering to run a Space Opera game is in the back of my mind. I know that Dungeon Crawl Classics is up next and that is going to be a blast. But heck I’m the sort of person that always has too many irons in the fire. To honest, I still don’t know what freaking system to use. The top contenders are of course: White Star (kit bashed with a few other OSR SF games). Savage Worlds, and the good old d6 system. Who knows may get a really wild hair and try to create some sort DCC space opera thing if the up coming campaign world really well. Time will tell. Now back to prepping for DCC.
Oh yeah and if you haven’t seen the trailer. Here you go!