Tag Archives: Sword & Sorcery

White Box Wednesday: Forgotten Tales of Sword & Sorcery 2nd Edition

Yes, I know. I missed last week. I was busy with the day job and working on this. Besides, I can use my own blog for a little self promotion.

This is one of my best sellers on DrivethruRPG and I was well along to finally getting around to writing a fun a little supplement. And then the whole OGL drama hit. That threw everything into chaos for everybody. Well, I stepped back and started thinking about what to do.

I decided to step back and redesign the game to be OGL free. That also means that I can do bunch of updates and refinements that I think make the game work more smoothly. And remember those classes? Well, those are going to get added in. And I’m adding a bunch more detail on the implied setting. Right now, I’ve roughly doubled the page count. And yes. It still will be compatible and inspired by White Box play. And I might take a few other liberties along the way including some updated art.

The original edition of Forgotten Tales of Sword & Sorcery will remain available in PDF on DrivethruRPG and POD on Lulu. That is unless the OGL gets revoked. Then that will a whole other ball of wax.

So this is the initial announcement. I’ll make many more as the project gets nearer to release and I go on a crazy marketing binge. If you want to see some behind the scenes rants and other craziness then join the RPG Pig Pen Locals community.

Hyperborea, Baby!

I will say it again. Getting those boxes from Kickstarters is like Christmas morning! This time the postman arrived with the 3rd Edition of Hyperborea!

This is a really cool game and I’m really glad that I finally put out the bucks to get a physical copy. The artwork is cool too. I won’t go too much into a rant about the game since I’ve already done that.

I know I’ve got “too many” games sitting on my shelves. Wait. No, I don’t. That’s crazy talk. Just because I don’t run any game as written any more. Yeah, I always tweak something. It doesn’t other games aren’t useful. Hyperborea packs in one the coolest settings I’ve seen in along time. There’s a great selection of spells and a darn right scary bestiary. Plus all the classes give any homebrewer a good starting point for ideas.

Yeah. I’m really glad I picked this up. Now time to plot out some fun crazy stuff for the future.

And in case you missed out, check out North Wind Adventures site. Plus their adventures are just plain top notch.

Warlords of Atlantis

I know I haven’t blogged about any Cepheus stuff in quite a while. Heck, I’ve been busy. But then this little jewel popped up. And oh man is it good.

Warlords of Atlantis is from Zozer Gamers and they already have a great pedigree when it comes to Cepheus Engine games especially Hostile and Zaibatsu. Warlords of Atlantis is specifically designed to used the rules for Barbaric! In case you haven’t been keeping up, Barbaric! is a very rules lite take for Sword & Sorcery adventures.

It’s mostly a setting book and it’s a really inspiring setting while I was reading thru it, I heard this in my head, “Between the time when the oceans drank Atlantis and the rise of the sons of Aryas, there was an age undreamed of….” Warlords of Atlantis presents a classic pulp style Atlantis that not only brings forth Conan but also Kull of Atlantis and all of those classic Harryhausen movies. The setting is an alternate ancient world with inspiration from so many damned sources. Often, when that’s done it can dilute a setting. But all of those elements are put together with consistency making just a plain cool setting.

This is just plain cool and fresh step away from the usual elves, dwarves and kitchen sink. Don’t get me wrong. I do love playing with the standard D&D races is nice but it’s also nice to have something different.

There aren’t a lot of rules changes or additions. A few spells are changed. A couple monsters are added. Character generations is spiced up with backgrounds that offer up an extra specialization. There is a cool tweak to the Hero Points. You just don’t get them. Warlords of Atlantis takes this metagame currency and makes it part of the setting. You see. Hero Points are a gift from the Gods and they demand sacrifices. Cool right.

But wait there’s more. Want to take some 20’s or 30’s character into the time of Atlantis or may be do the good old Hollow World thing. Yep. There’s rules for that too.

So yes. Warlords of Atlantis is a welcome addition to my Cepheus Library. And you can grab the PDF up on DrivethruRPG.

Meeting The Girl Born Under The Serpent Star

We managed another online session this weekend. Sure Owlbear Rodeo was having some server problems but we worked around it.

So here’s a little recap. The party was hired to help one of the local nobles find his missing daughter. They soon find out that the local Temple of Set was also looking for a girl and quickly deduce that they are all looking for the same person.

After some shenanigans, the party finally gets an audience with the High Priest of the Temple of Set. Of course, he looks like this.

I couldn’t help myself. Here they learn that that temple doesn’t want to sacrifice her. They want to outright kill her. According to the High Priest, Kalia, the girl, is a gateway and will become the mortal vessel of the ancient evil serpent god Yig. The only way to stop it is to kill her. The High Priest offers to double the reward from the noble if they help. The little mercenaries agree.

They do a little more detective and find a tavern that seems to be under new management. They go in, they get suspicious, and the fight breaks out. Panicked bar patrons, brute guards, and oh yeah Serpent People. Spells and body parts go flying. The party’s henchman, Daryl, is killed in the fray. A pair of burly serpent man guards try to rush Kalia out of the tavern but the party prevails.

And things get more interesting now. The Druid was still in wolf form and quickly notices that the “girl” they are rescuing isn’t Kalia. The Serpent folk assassin drops her disguise spell, fails to stab anybody, and gets cut down quickly.

That’s when they notice one of the “dancing girls” hasn’t fled. She drops her disguise spell and it’s Kalia. Just evil green-glowing-eyes Kalia. She mutters, “You just can’t find good help. You can’t stop me, mortals.” She blasts the party with a spell, dominates the Barbarian and orders him not to let his friends leave this room, and she runs.

The chase is short. Only two characters manage to get passed the Barbarian, the Monk and the Courtier. Kalia with the use of a few spells easily looses them.

So the party got to confront the big bad of the campaign and they survived.

Session Summary: Child of the Serpent Star-Part 1

Well, we had another session of the 5E Sword & Sorcery game this weekend. I didn’t post about the last session but then I should have. So I’ll throw a little bit of that in here too.

The party had just rescued their favorite henchman, Bob, from being possessed by an ancient necromaner. This whole adventure was my own quick take on the Necromaner’s Knife from The Spider-God’s Bride and Other Tales.

After a bout of carousing, the party is approached by Lord Josef (a minor noble in the city). He needs to rescue his kidnapped daughter, Kalia. They haggle for even more money but in the end agree to help. Since this an investigative session, there was no combat at all and I’m only go to do the highlights here and not in chronological order.

Their first round of investigation they learned that that Josef has not received a ransom demand. They eliminated any actions my rival noble house. They also learn that the local Temple of Set is searching for a woman who bears the mark of the Serpent Star. It doesn’t take them long to figure out that the missing Kalia is the one who bears this mark (according to her handmaidens). They deduce based on the cult’s actions that they haven’t this out yet.

The party does a little research on the Temple of Set and the Legend of the Serpent Star. They learn that there are two factions within the Cult of Set. One believed that Set and Yig are just two names for the same god. While the “orthodox” view is that Set is the son/brother of the ancient serpent god Yig the Father of Serpents. Set tricks and imprisons Yig to steal his power.

The party questions Kalia’s hand maidens and searches her room. They learn that Kalia has been having nightmares the last few weeks. In the room, they find an ancient hold symbol of Yig, a small book written in an ancient language that no one in the party can decipher, and some pieces of the snake skin in her bed (as if a snake had molted). They also find the marks where a grappling hook was attached to her window and where one was used on the wall surrounding the villa. The party’s Druid changes into a wolf and literally begins snooping around. She tracks Kalia from her window across the courtyard to and over the wall. Kalia travels further into the city (in the opposite direction from the the Temple of Set) and meets a snake? And shortly after that the Druid lost the trail in the city.

The party takes the small book to a sage for translation. It’s short and the sage tells them to return the next day for the translation. They return and the sage has been murdered and the book is gone. Examination of the body reveals that while the sage did suffer wounds from a fight the main cause of death was from what appears to be an unusually large venomous snake bite. They also find a scrap of parchment in the sage’s hand. Written on it, “I shall return.”

Here ends this session. Stay tuned.