Tag Archives: White Box

Forgotten Tales of Sword & Sorcery: Future Plans

Thanks everyone for all their support. I ain’t done yet. So I figured I would give a little update and some future plans.

First, the PDF has been updated on DrivethruRPG. There a couple typos and some format errors. Those were taken care of. Of course, as luck would have it, I had already ordered a proof from Lulu. So some of those mistakes are going to be there when it hits the old mail box. But then I’ve never had a proof come out right the first time. So it will be a couple more weeks before there’s a POD version.

Now, what’s in store for the future? Well, I’ve got notes together for the first supplement and a couple of adventures. Go me! The supplement will be mainly more classes. Trust me. And well, who doesn’t love adventures. Those will follow. I don’t have any time line yet but as things get closer to completion, I’ll post more information. Same thing on the adventures, as they get close to completion, I’ll post more info about them.

Another thing that I’ve been playing around with is an “official” setting. Yes, I do have some notes but I’m not yet that excited about it. I don’t want it to be a “here’s where everything is, and who’s around” type setting. I want to be inspirational and a bit more of tool box than just a really long stream of fluff text that I’ve seen too often in many settings.

And there’s one more idea bouncing around inside my head. I don’t want to say too much yet. (Yes, I’m teasing here.) It’s just an idea and I need to kick it around a bit more and see. Trust me. If it comes together, you’ll hear about it here.

And that’s enough self promo for one post.

Forgotten Tales of Sword & Sorcery: Almost There!

Work is almost done! I’m expecting that maybe there should the release this weekend or early next week. Whew!

Let me start out with a little recap. Forgotten Tales of Sword & Sorcery is a game of cinematic sword & sorcery action based around the familiar White Box rules. I couldn’t just leave well enough alone so there’s plenty of options if a GM wants something to use later versions of the rules. So yes. It’s a stand alone game and you can easily use things designed for most old school games. And for the final preview. Here’s the initial mock up of the cover. It may change a little but here you go.

This last sprint is really kind of trying because I have about half a dozen ideas bouncing around inside my head. But I’ll rant about those later. For now, it’s nose back to that old grind stone. Thanks for following along this and more fun is to come.

Forgotten Tales of Sword & Sorcery: The Home Stretch

Wow. What a trip this has been. I’m hitting the home stretch on Forgotten Tales. That means that the final editing and lay out has begun. I’ve no idea how long this will take but I will say it’s down hill from here on out.

The rules are basically done. And may say a lot has changed since I started this. A few things that started off as optional rules worked their way into the core rules. Thank god for feedback. Since there have been a few changes I decided to redo the example characters from scratch. Yes, the came out a little different but that’s cool. And I did them as 1st level characters so they’d be handy for pregens or full blown NPC’s.

NPC Portraits created with ePic Character Generator.

And here’s some late breaking inspiration that just showed up on Youtube in case you haven’t seen it yet.

The best news is that while I’m nearly done with this, I’ve already got a couple of ideas for the future but we’ll gave to see where those lead. Stay tuned.

Dungeon Delving Brown Box Edition

And another fun little game hits my radar. Yes, it says Brown Box but it’s largely compatible with your White Box games.

I know what you’re saying. Do we really need another one? Well, of course we do. As long as it adds something new. The bulk of the book has all the stuff that you would expect so there’s nothing new there. It’s the back of the book that is the real gem. There’s a ton of options, extras and tools to add to your game no matter which specific rules you happen to be using.

So let me go over some of things in the back of the book. There’s some interesting things there like Advantages and Disadvantages to the characters a little more character, Backgrounds and Talents, alternate advancement, and character generation options. Then there’s the Class Special Abilities. These are little buffs to each of the three core classes to give them a little more umph and flavor. For example, Clerics get a nice little Minor Divination ability. Fighters choose a special combat ability like Cleave or Brutal Attack. Magic-Users get a neat little Minor Magic trick which is a lot like Cantrips. You noticing there’s no Thief? Well, there’s an optional Specialist class plus Class Variants. But wait. There’s more. Sanity rules. More optional Combat and Magic Rules. And Alternate Wounds/HP rules.

I’m not done yet. Then we hit the Appendices. There’s a good little essay on old-school play. I know there’s a ton of those out there. Plus a good section on GM Advice and dealing with all sorts of special situations. And Random Tables because you can never have too few of those.

Overall, I’m really glad that I picked this up. It’s really useful for both inspiration on house rules and additions to your game or setting. Plus, like I said, Random Tables. Some of those are going to end up in my GM notebook.

You can grab Delving Deeper Brown Box at DrivethruRPG. There’s the standard version and a PWYW Art Free Version.