Tag Archives: White Box

Xoth, Not Forgotten

It’s been way too long since I wrote anything about Xoth and it’s coming back to my mind with a vengeance. In case you’ve been keeping up, I’m trying to get the old gaming group back together.

I’ll admit that I have nothing against the Standard D&D type game and I can even tolerate the Cantina Scene type parties. But then there’s times when I want to go all Swords & Sorcery. For me, that means Conan and Robert E Howard. So it’s back to Xoth as one of my pitches.

I had picked some of the stuff way back when during the days of Pathfinder 1St Edition. Sure I played Pathfinder but I never would want to run it. But I liked the writing and changes so much that it always stayed in the back of mind.

This gets me to where we are today. I was searching the Internets and lo, there’s a 5E Player’s Guide for Xoth. Now this could be interesting and it is. This takes the 5E rules and makes them perfectly friendly to a grimmer more down to earth type of campaign.

Let me break the basics down for you. First, Races & Classes. It’s all human but there’s still various “cultures” that replace the mechanics of Race. There’s the Savage, Civilized, Enlightened, Decadent, and Degenerate. Each gets a stat boost and some neat skill-boosts/tricks. But each as a disadvantage. And their pretty big disadvantages. Like the Savage. +2 Strength, +1 AC, Advantage on Perception Checks. Cool right? Oh wait. You also take disadvantage on attack rolls against aberrations, undead, and fiends. It’s a cool tweak.

Then there’s classes. Of course, all of the classes aren’t allowed because they just don’t fit the setting. So, there’s no Bards, Clerics, Paladins, Wizards, and Sorcerers. The remaining have some tweaks. No archetypes that have any magical or “super” abilities. No Eldritch Knights or Arcane Tricksters. Rangers don’t have spells but they get some other tricks. And the Druid and Warlock have some additional tweaks to them. And there’s three new classes: Conqueror (sort of the Paladin replacement), Cultist (as close as you’re going to get to a cleric), and Courtesan (Bard/Social class).

And of course there some rules tweaks on spells, magic items, healing and combat. All of it giving the campaign that Howard type feel. Oh and the best part the Players Guide to Xoth is free. Available on Xoth.net and DrivethruRPG. Note: On DrivethruRPG, you’ll have to login since it’s behind the adult filter because there be boobies.

If you want a more detailed review you can check this one out.

So back to what I might do with this. Of course, I could just use it with 5E. It’s the RPG that most of the players are familiar with. But then I’m a crazy OSR guy. So I can pull up Swords & Wizardry, Crypts & Things, or even my own Forgotten Tales of Sword & Sorcery and run with that. Sure I’ll do some tweaking and house rules and all of those rules are kissing cousins. But since I’ve got a bunch of Pathfinder and now 5E stuff, it’s really easy to convert that material into an old school game. But then Barbaric! is another of my newly found favorites. Sure it’s easy on the rules crunch and character generation but conversion will take some doing.

What’s actually going to happen? I dunno. But I’ll keep posting about it here and we’ll see what happens.

Forgotten Tales of Sword & Sorcery: Future Plans

Thanks everyone for all their support. I ain’t done yet. So I figured I would give a little update and some future plans.

First, the PDF has been updated on DrivethruRPG. There a couple typos and some format errors. Those were taken care of. Of course, as luck would have it, I had already ordered a proof from Lulu. So some of those mistakes are going to be there when it hits the old mail box. But then I’ve never had a proof come out right the first time. So it will be a couple more weeks before there’s a POD version.

Now, what’s in store for the future? Well, I’ve got notes together for the first supplement and a couple of adventures. Go me! The supplement will be mainly more classes. Trust me. And well, who doesn’t love adventures. Those will follow. I don’t have any time line yet but as things get closer to completion, I’ll post more information. Same thing on the adventures, as they get close to completion, I’ll post more info about them.

Another thing that I’ve been playing around with is an “official” setting. Yes, I do have some notes but I’m not yet that excited about it. I don’t want it to be a “here’s where everything is, and who’s around” type setting. I want to be inspirational and a bit more of tool box than just a really long stream of fluff text that I’ve seen too often in many settings.

And there’s one more idea bouncing around inside my head. I don’t want to say too much yet. (Yes, I’m teasing here.) It’s just an idea and I need to kick it around a bit more and see. Trust me. If it comes together, you’ll hear about it here.

And that’s enough self promo for one post.

Forgotten Tales of Sword & Sorcery: Almost There!

Work is almost done! I’m expecting that maybe there should the release this weekend or early next week. Whew!

Let me start out with a little recap. Forgotten Tales of Sword & Sorcery is a game of cinematic sword & sorcery action based around the familiar White Box rules. I couldn’t just leave well enough alone so there’s plenty of options if a GM wants something to use later versions of the rules. So yes. It’s a stand alone game and you can easily use things designed for most old school games. And for the final preview. Here’s the initial mock up of the cover. It may change a little but here you go.

This last sprint is really kind of trying because I have about half a dozen ideas bouncing around inside my head. But I’ll rant about those later. For now, it’s nose back to that old grind stone. Thanks for following along this and more fun is to come.