I bounced this idea for quite a while. And I eluded to these ideas more than once on the blog. I figured it was time to put pen to paper and finally do it.
I admit that I like thieves. I also like White Box FMAG. It makes the Thief really simple by having just one Thief Skill. Personally, I thought that was really too streamlined. So I broke it down into three skills: Thievery (Stealth, Locks & Traps, Climbing), Skullduggery (Disguise, Deception, Picking Pockets, and Streetwise), and Assassinate (Poisons and Back Stab). At character generation decide which is the character’s Primary Skill, Secondary Skill and Tertiary Skill. This determines which the character is best at and how they progress as the character levels up.
So here’s a little PDF of it. Enjoy.
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