Tag Archives: World of Zoong

NPC’s: Boss Trotter


Every major city has a thriving Thieves’ Guild and Garnax is no different. The head of the Garnax Thieves’ Guild is Boss Trotter which he rules with a bloody iron fist. He keeps control of the Guild by placing only “family” (i.e. halflings) members in key positions of power and responsibility. )There is one exception but more on that NPC later.) While he has scars from many fights, he always dresses in the finest of clothes.
Boss Trotter’s gang doesn’t pay too much attention to larcenous activities as long as they get their cut. Most of the Guild’s and Trotter’s wealth and power stem from loan sharking, blackmail, extortion, and protection rackets. (This has lead to some rather interesting roleplaying when a country bumpkin halfling PC walks into a shop and the shopkeeper is scared out of his wits.) The only person Boss Trotter shows a healthy respect for is Lady Vasha of the Night Market.
He’s rarely seen in public but he still doesn’t mind getting his hands dirty. Any one warrants his personal attention is “invited” to his manor and probably will face a long and painful death. Boss Trotter is as cunning as he is cold blooded but sometimes his tempter gets the best of him leading to usually violent outbursts. He is quick to assess opponents and come up with creative means of dealing with them with as little risk to himself.
And yes. I fully admit that I got the original idea from Fineous Fingers for a halfling thieves’ guild.
Game Notes:
Race: Halfling
Class: Fighter/Thief
Roleplaying Tip: A picture is worth a thousand words.

NPC Portraits created with ePic Character Generator. I did a lot of editing on this one.

Aurora & Behring

It’s time to do a little work on some NPC’s for the good old campaign world and I’ve got some new toys to do it. Where better to start than the pair that was really influential in the last campaign. Aurora and Behring.

This sister/brother duo is rarely seen together. But when they are, it usually means that Aurora is getting her younger brother out of trouble which happens way more often than she would like.

Aurora is honorable and generally honest but she’s not above using deception or manipulation for what she sees as the greater good. She proudly keeps the scars across her chest. She received these while destroying the Temple of Tiamat in Malkuth. With the Cult of Tiamat gone, the Cult of Mordiggian rose to prominence in the city. While she despises the Ghoul God, she is not above calling in a favor from them. They owe her. She prefers to keep a low profile and be a power behind the scenes.


Behring is Aurora’s younger brother. He’s impulsive and overconfident. He rarely thinks of the larger consequences of most of his actions unless it’s his hide on the line. He drinks more than is humanly possible. He’s rarely found outside of an ale house, gambling den, or brothel. Despite his skills, he has the annoying habit of getting in over this head. While he’ll abide by his word, getting him to give it is another thing entirely.

Game Notes:
Aurora: Ancient Gold Dragon
Behring: Young Gold Dragon

Yes, these two were fun to play the party. Neither was a “Batman” NPC. Aurora didn’t fight until she had too. For the first several sessions, she portrayed herself as a dimwitted and helpless maiden. As for Behring, his recklessness and lack of impulse control caused more problems than it solved.

NPC Portraits created with ePic Character Generator.

The Cult of Mordiggian

Mordiggian is old and omnipotent as death. He was worshipped in former continents, before the lifting of Zothique from out the sea. Through him, we are saved from corruption and the worm. Even as the people of other places devote their dead to the consuming flame, so we of Zul-Bha-Sair deliver ours to the god. Awful is the fane, a place of terror and obscure shadow untrod by the sun, into which the dead are borne by his priests and are laid on a vast table of stone to await his coming from the nether vault in which he dwells. No living men, other than the priests, have ever beheld him; and the faces of the priests are hidden behind masks of silver, and even their hands are shrouded, that men may not gaze on them that have seen Mordiggian.-The Charnel God by Clark Ashton Smith

My own take on the Charnel God for my campaign world.

Mordiggian’s temples are scattered throughout Zoong. Some are tolerated like in Ularax whiles are hidden in shadow. Ghouls and other eaters of the dead view Mordiggian as the God of the Eternal Harvest. More civilized (and living folks) barely tolerate Mordiggian as a God of Funerary rites. He is not the God of the Dead nor does have anything to do with pass of the soul or spirit into the Afterlife but what happens to the mortal remains. In these areas, the Cult does have a mortal high priest who acts as the public face of the Cult.
Clerics of Mordiggian have a special rapport with low level undead. With a (D)estroy result on a Turn Undead attempt, the cleric may opt to change the attitude of undead to “Friendly”. How the GM determines what a “Friendly” reaction from a horde of zombies, well, that’s up to the GM.

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The Elves of Zoong

Yes, it’s been way too long between posts. It’s a culmination of a lot things but mostly lack of inspiration. But some finally popped into my head. I’ve talked about the races of my main campaign world, Zoong, before. Dwarves are basically red necks. Halflings run the Mod. But elves were just sort of there and I didn’t have that much in mind but things did come together in a way that I really liked. Look no further than some old memories.

That’s right Elric. There was old post (maybe on Dragon’s Foot but I’m not sure where) that originally the elves of D&D were more inspired by the Elric saga (Fighter/Magic-User) rather than Lord of the Rings. So why not run with it?
The Elves of Zoong are an ancient, long-lived race who once ruled most of the world and were the originators of serious arcane study. Decadence and shear boredom have caused not only their empire but also their cities and culture to crumble. Once shining cities are deteriorating into ruins. Immaculate gardens are over grown and untended. Any form of art is ignored or macabre and debased. Some elves just sit in their cities and play vicious political games with rivals or whatever group happens to capture their attention at the time. Just something to pass the time and get over the boredom of such along existence. Many go forth adventure but once again, it’s out of boredom.
Elves tend to have extremes of personality and/or morality. What most would normal or rational behavior, the Elves view as boring and uninteresting. Been there done that. Not it’s time for something new and interesting.
So there you a kernel of thought on some elves.

Aeturia: Forbidden Magic

I’m continuing to brainstorm various ideas about Aeturia. That’s the southern desolate continent of Zoong. Then I went down a mental wormhole. Let’s see. Through every edition, there’s always some talk of ancient and forbidden magic. I’ve also notices (or at least IMHO), there talk of necromancy, powerful necromancers and so on but there’s isn’t anything really on the crunchy side. So in my warped mind that one of the primary ancient and forbidden schools of magic is necromancy.
This idea continue to follow through with the concept that Aeturia is The Godless Land. Why? Back in ancient history, it was filled with necromancers and they just went too far and the Gods of Law cursed the land and the people. They also gave their priests the power to turn undead. The Gods of Chaos (being chaotic and all) countered by granting their priests the ability to control undead. And that lead to the desolate godless land.
So thinking the Aeturians again as race. I know last time I posted some random thoughts. What I’m thinking for White Box is this:
They cannot be Clerics, Druids, Paladins or similar classes.
Non-spellcasters gain a +1 to Saves versus Magic.
Spellcasters gain the ability that Saves versus their spells are at -1.
So against each other the abilities are a wash. I know that. But when they come into contact with those from the other lands then….. You get the idea.
Keep those dice a rolling!