You’re going to see to a lot more posts about Lamentations of the Flame Princess. Get ready. I know that there’s been plenty of folks how have done deep dives and hacks. I did a few of my own. Well, I’m doing more.
House rules and rules hacks don’t happen in a vacuum. There’s always some inspiration. Some times it’s a different game and some times it’s the game that you’re playing. So here we go.
Every character wants to get better at stuff but there’s some strong niche protection in LOTFP. That’s good. Spells IMHO are one of those areas where it is very well warranted. However, mundane things like Skills and Combat not so much. I was thinking of a way to add a little umph without taking anything away from the Fighters and the Specialists. Many have house ruled small increments as a character levels up. That just seems too easy for LOTFP. So what to do? Training.
So let’s get a couple of things out of the way first. Can one player character train another player character? Well, that’s up to the GM. Personally, I’d make them find a trainer. How much can they train? And what can they train in? They may train up their Combat Bonus or Skills. To keep things simple and to protect character niches, the maximum training is up to +3 Combat Bonus and 3 in 6 in a Skill.
Now let us turn to page 82 of Rules & Magic for inspiration. Because the process is the same. Determine how long the character will train and roll to see if it was enough time. Use the row for a Magic-User Researching A New Spell to determine the cost and the time (adjust the time by the trainee’s INT Mod). Substitute the character’s new Skill rank for Spell Level. For example, going from +1/1 in 6 to +2/2 in 6 counts as a 2nd level spell. Other conditions such getting interrupted apply.
And there you go.
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