You hit the internet and you’ll see all sorts of posts about “This is a great for GM’s.” And there are some really good ones out there. The Tome of Adventure Design, The Lazy Dungeon Master, and ICRPG’s GM section just to name a few. But here’s that doesn’t get talked about much. Listen Up You Primitive Screwheads!
There’s a couple of reasons that folks don’t talk about it much. Mainly, IMHO, is that it’s designed for Cyberpunk. So if you aren’t playing that game why would you look? The other is that it’s kind of “old” as far as RPG supplements go.
So only play fantasy RPG’s? No problem. There’s plenty of advice that is generic to running an RPG campaign. From getting the party together to dealing with back stories and running combat. There’s plenty of advice for setting the tone of a Cyberpunk game too. This is still good advice that can be easily molded into a darker style fantasy game. Even quite a few of the cyberpunk inspired articles are easily carried over to other genre’s.
And remember when I said running a campaign? Yeah, it’s more than just game mechanics. What if somebody quits? Or if all the players or some players want new characters? And so on. This is a really good book to sharpen up some game mastering skills that often don’t get covered in other books.
I said it was old but it’s not so old that you can’t get it on DrivethruRPG.
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