Tag Archives: Dungeon Crawl Classics

OSR Retrospective: Dungeon Crawl Classics

This week on my trip down memory lane, let’s talk about Dungeon Crawl Classics. I’ve had some friendly debates on whether DCC is “old school” or not. OK, sure it does default to ascending AC. It does use the same three saving throws as Third Edition. And it does do its own thing. But it sits firmly with the ideas of rulings not rules, 3d6 in order, and your characters can drop like flies. So at the very least, old school is strong in this one.

You can’t talk about DCC without mention the funky dice and the funnel. The game does use all sorts of funky dice in addition to your “normal” polyhedrals. I’m not talking the funky kind of dice with symbols (looking at you Star Wars). No these are weird sided dice. d3, d5, d7, d16, d24, d30. And they are actually used. How exactly depends mostly on your character. Hunting down and shelling out for the dice can be a pain but hey support your FLGS. The other thing is the so-called funnel. This could be considered part of character generation. Players start with (usually) four 0-level characters. You suck. You don’t have a class and end up going on an adventure. They die. A lot. Your 0-level that survives; ends being your character and you get to level up to first level in something. Now’s also a good time to mention that DCC uses the four basic classes (Fighter, Magic-User, Cleric, Thief) and the three racial classes (Elf, Dwarf, Halfling). And yes, there are supplements out there that have more races, classes, and options.
I enjoy playing and running DCC. It’s a really fun game and it’s the only game that I can think of that has rules that allows the game to basically participate in the adventure. By that I mean there’s a chance that a well-cast spell or a crit on an attack as well s fumbles of those can really change the game and possibly even the game world. It keeps both the players and the GM on their toes. I like that. As a GM, I like to be surprised too. But this is also the same place that I get annoyed. The game has so many freaking random charts: Fumble charts, multiple crit charts and each spell has its own chart. That’s a lot of charts and page flipping which can slow down the game. So it’s very much a mixed blessing.
Even if you aren’t planning on playing or running DCC, there’s a lot of inspirational material there. The specific crit tables for various types of monsters can give a DM some inspiration on interesting things to happen when a monsters crits. Better than just more damage. There’s also random tables for generating unique demons, dragons, and magic swords. These are nice. Another great thing is that some of the DCC adventures are great and well worth running even if you happen to be using a different old school game. The conversion wouldn’t too difficult.

Now if you are planning on running it or playing it there a couple really great resources that highly recommend. There’s the DCC RPG Reference Booklet. This little tome has the most commonly used charts for easier reference that the using the core book. The other is the Purple Sorcerer website. This site has all sorts for very handy generators for players and GM’s. I know it’s made my life a whole lot easier.
You can grab up DCC stuff on DrivethruRPG, on Goodman Games site, and most importantly you can probably order thru your FLGS. Plus there’s a healthy community of third party publishers creating content for DCC with all manner of options, genres, and settings.

Episode 8: It’s fun to play & What am I going to run?

It’s been a busy weekend and it’s going to be a busy week but here’s this week’s episode.
I actually get to play Dungeon Crawl Classics and had two characters survive the funnel. Lord Bob and Mysterio. This week the Blight game is coming but I’m already thinking about the next campaign. It may sound silly but Cthulhu Vs either Pirates or Cowboys. I know strange and I’ve talked about it before. Oddly enough, I’m thinking about hacking Mini 6 for this or maybe Savage Worlds. Or heck maybe even stick with good old D% system with some hacks. Thanks to Steve C for the call in!
Go ahead and give this episode listen. Just stream it here or subscribe on your favorite podcast platform.

So what do you think? Savage Worlds, Mini 6, or don’t mess with it and make it Standard Call of Cthulhu.

Like this post or others? Then check out the They Might Be Gazebos Patreon.

Bill Webb’s Deck of Dirty Tricks


I backed the Indiegogo campaign and I’m glad I did. The Indiegogo had the option for all three decks and right now I can only find what I believe is Volume 1 on the Frog God site. But as you can see, there were three decks. A generic one. One geared for dungeons. And one for wilderness.
So what exactly are these decks? Well, each card has a little bonus or perk for a character. Bonuses, do-overs, confusing an opponent and so on. If you’re familiar with the Savage Worlds Adventure Deck or the Pathfinder Plot Twist Deck then the Dirty Tricks deck is basically the same thing. And yes I have both of those.
The Savage Worlds Deck is perfect for Savage Worlds. And the Pathfinder Deck is great for Pathfinder and 3.x. So if you playing Fifth Edition, or any retroclone then well those decks don’t exactly work. Savage Worlds is a completely different game system (duh). And well Pathfinder is Pathfinder. There’s enough similarity between most retroclones and 5E that the decks will work. So they are pretty edition neutral. Oh and there’s some pretty funny quotes on them too.

Now let’s look at a couple of cards:
Jump Back Kiss Myself: Re-roll a failed Saving Throw
It’s Only A Flesh Wound: Take only half damage
I Know Something You Don’t Know..I Am Left Handed: +2 To-Hit and Damage for 3 Rounds
You’re Going To Shoot Your Eye Out: Missile attack blinds opponent for 2 Rounds.

You get the idea. And what are the rules for using these cards? There are none. It’s up to the GM to decide how they are used at the table. Maybe every player gets a card. Or they only get a card if they do something cool. Or roll a Nat 20. Do NPC get cards? That’s up to the GM too. And that’s when they become real Decks of Dirty Tricks. Personally, I’m still bouncing around ideas how exactly I want to use them. Maybe like I mentioned before. A card for every player at the beginning of a session and then an extra card if they do something cool. And I’ll probably think pull a few for NPC use. Insert evil snicker.
These cards add other layer of randomness that can happen during an adventure. While it put strain on the GM’s well thought plot, it will drive stories into completely different directions. And I think it’s good think. I kind of like when the game reaches out to both the players and GM and throws some crazy out there. You know sort of some of the craziness of Dungeon Crawl Classics.
Heck match these up with the Hireling, Encounter, and Treasure Cards, you can have a crazy session with little prep (but a whole lot of improvisation).

Time to do the end of year navel gazing

It’s that time of year. Most everybody does it and take it as time to get back on track and set some goals and make some plans for next year. So I go into a whole long rant in this week’s episode. You can subscribe on most platforms or just stream it here.

But here’s the highlights:
Cool stuff this year goes to Old Skull Publishing (and his great games Sharp Swords & Sinister Spells, Dark Streets & Darker Secrets, Solar Blades & Cosmic Spells). Also Old Essentials from Necrotic Gnome wonderfully organized and easy to use take on BX D&D. Then there’s Goodman Games. DCC Lankhmar. Hell yeah! And Frog God Games. Great Kickstarters like Tegel Manor and small print run Indiegogo campaigns for some neat adventures. And then there’s Skeeter Green and his new entry into publishing.
And then the misses of the year. Oh Ref Book where art thou? I’m not going to spend a lot of complaining. I just don’t care about it any more.
So now on to what I’m planning. First, expect more of the same here at the old blog but probably with more Swords & Wizardry. For Playing It Wrong, also expect more of the same but with more food and humor because blackjack and Hookers are just too expensive.
I’ve got some minor tweaks to do on the Patreon. That should be done before the end of the year.
I plan on doing about one video a month on the Youtube channel. Some reviews/unboxings and maybe a few little crafty/DIY type things.
Discord. Well. I keeping forgetting about that. I’ve tried to set aside a time for that. So instead, I’ll just be a random encounter there. I’ll show up and see what’s going on.

Like this post or others? Then please consider the They Might Be Gazebos Patreon.

Lankhmar, Tegel Manor and The Blight Oh My!

What a busy week! The mail gods have been good to me. Got a hard copy of The Blight and the Lankhmar Boxed set. Plus the Tegel Manor PDF is out to the backers. I understand that there have been some server issues but that’s all worked out.

You can listen to the long rant, and call ins in this week’s episode.

You can check out the unboxing on Youtube.

Please consider subscribing to the channel. It takes 100 subscribers to get that custom URL and other features that actually makes Youtube more usuable. And it’s a good number to start to show that it’s really worth the time to keep it going. Hit that 100 Subscriber mark then will add doing regular videos to the list.

So I’m doing a little challenge on Facebook too. Like the Facebook Page. Hit 100 Likes and well. It means I just might start doing that bonus Episode of the podcast.

If you liked the blog, the podcast, or the videos. Then please consider visiting the Patreon.