It’s been a busy weekend and it’s going to be a busy week but here’s this week’s episode.
I actually get to play Dungeon Crawl Classics and had two characters survive the funnel. Lord Bob and Mysterio. This week the Blight game is coming but I’m already thinking about the next campaign. It may sound silly but Cthulhu Vs either Pirates or Cowboys. I know strange and I’ve talked about it before. Oddly enough, I’m thinking about hacking Mini 6 for this or maybe Savage Worlds. Or heck maybe even stick with good old D% system with some hacks. Thanks to Steve C for the call in!
Go ahead and give this episode listen. Just stream it here or subscribe on your favorite podcast platform.
So what do you think? Savage Worlds, Mini 6, or don’t mess with it and make it Standard Call of Cthulhu.
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I backed the Indiegogo campaign and I’m glad I did. The Indiegogo had the option for all three decks and right now I can only find what I believe is Volume 1 on the Frog God site. But as you can see, there were three decks. A generic one. One geared for dungeons. And one for wilderness.
So what exactly are these decks? Well, each card has a little bonus or perk for a character. Bonuses, do-overs, confusing an opponent and so on. If you’re familiar with the Savage Worlds Adventure Deck or the Pathfinder Plot Twist Deck then the Dirty Tricks deck is basically the same thing. And yes I have both of those.
The Savage Worlds Deck is perfect for Savage Worlds. And the Pathfinder Deck is great for Pathfinder and 3.x. So if you playing Fifth Edition, or any retroclone then well those decks don’t exactly work. Savage Worlds is a completely different game system (duh). And well Pathfinder is Pathfinder. There’s enough similarity between most retroclones and 5E that the decks will work. So they are pretty edition neutral. Oh and there’s some pretty funny quotes on them too.
Now let’s look at a couple of cards:
Jump Back Kiss Myself: Re-roll a failed Saving Throw
It’s Only A Flesh Wound: Take only half damage
I Know Something You Don’t Know..I Am Left Handed: +2 To-Hit and Damage for 3 Rounds
You’re Going To Shoot Your Eye Out: Missile attack blinds opponent for 2 Rounds.
You get the idea. And what are the rules for using these cards? There are none. It’s up to the GM to decide how they are used at the table. Maybe every player gets a card. Or they only get a card if they do something cool. Or roll a Nat 20. Do NPC get cards? That’s up to the GM too. And that’s when they become real Decks of Dirty Tricks. Personally, I’m still bouncing around ideas how exactly I want to use them. Maybe like I mentioned before. A card for every player at the beginning of a session and then an extra card if they do something cool. And I’ll probably think pull a few for NPC use. Insert evil snicker.
These cards add other layer of randomness that can happen during an adventure. While it put strain on the GM’s well thought plot, it will drive stories into completely different directions. And I think it’s good think. I kind of like when the game reaches out to both the players and GM and throws some crazy out there. You know sort of some of the craziness of Dungeon Crawl Classics.
Heck match these up with the Hireling, Encounter, and Treasure Cards, you can have a crazy session with little prep (but a whole lot of improvisation).
It’s that time of year. Most everybody does it and take it as time to get back on track and set some goals and make some plans for next year. So I go into a whole long rant in this week’s episode. You can subscribe on most platforms or just stream it here.
But here’s the highlights:
Cool stuff this year goes to Old Skull Publishing (and his great games Sharp Swords & Sinister Spells, Dark Streets & Darker Secrets, Solar Blades & Cosmic Spells). Also Old Essentials from Necrotic Gnome wonderfully organized and easy to use take on BX D&D. Then there’s Goodman Games. DCC Lankhmar. Hell yeah! And Frog God Games. Great Kickstarters like Tegel Manor and small print run Indiegogo campaigns for some neat adventures. And then there’s Skeeter Green and his new entry into publishing.
And then the misses of the year. Oh Ref Book where art thou? I’m not going to spend a lot of complaining. I just don’t care about it any more.
So now on to what I’m planning. First, expect more of the same here at the old blog but probably with more Swords & Wizardry. For Playing It Wrong, also expect more of the same but with more food and humor because blackjack and Hookers are just too expensive.
I’ve got some minor tweaks to do on the Patreon. That should be done before the end of the year.
I plan on doing about one video a month on the Youtube channel. Some reviews/unboxings and maybe a few little crafty/DIY type things.
Discord. Well. I keeping forgetting about that. I’ve tried to set aside a time for that. So instead, I’ll just be a random encounter there. I’ll show up and see what’s going on.
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What a busy week! The mail gods have been good to me. Got a hard copy of The Blight and the Lankhmar Boxed set. Plus the Tegel Manor PDF is out to the backers. I understand that there have been some server issues but that’s all worked out.
Please consider subscribing to the channel. It takes 100 subscribers to get that custom URL and other features that actually makes Youtube more usuable. And it’s a good number to start to show that it’s really worth the time to keep it going. Hit that 100 Subscriber mark then will add doing regular videos to the list.
So I’m doing a little challenge on Facebook too. Like the Facebook Page. Hit 100 Likes and well. It means I just might start doing that bonus Episode of the podcast.
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Yes, I know I didn’t get any blog posts done last week and I was hardly around on social media. Things were busy but I wasn’t idle on the gaming front. I almost have Back Alleys done for Dark Streets and Darker Secrets, I did some more brainstorming on YARC, and the whole reason for this post more mulling on The Blight.
Right now, I mostly messing around with the gods and Gods of Castorhage and thinking of how to make the various game systems. So I figured what the heck, throw out to masses and see what happens. Of all the games I have at my disposal I’ve narrowed it down to these (in no particular order). 1. Swords & Wizardry: It’s easy to do NPC’s. It’s flexible. It’s readily available in PDF form and the players can buy the book if they want. And there’s already a ready made version of it by Frog God Games. 2. Fifth Edition: It’s the elephant in the room. The players are already familiar with it and they already have their own books. It’d be a little tougher to run improved NPC’s off the cuff. The PC’s do have a lot more umph than in the other systems so make it a little grittier will take some house ruling. 3. Dungeon Crawl Classics Lankhmar: Why? Well, DCC is cool and I should have my physical copies from the Kickstarter soon. The players are already familiar with it. The Blight is a city-based campaign so in my mind’s eye, it would make a good fit using the DCC: Lankhmar rules. Yes, I know no clerics and I would have house rule the partrons. So more prep type work on the DM’s part. I’m also aware of how crazy the magic can get. The players are already familiar with DCC and some have the books already. 4. Lamentations of the Flame Princess: Well, you can go weird and gritty without thinking about LOTFP. The players should be able to pick it up quickly. The art-free version is still available. It won’t take much to convert the Swords & Wizardry version over to LOTFP. 5. Something else? Oh. There’s plenty of other games out there. But the above are really my main choices.
So here’s a poll. Leave a comment. Let me know what you think.