Tag Archives: Cepheus Engine

Scandinavian Legendary Creatures for Barbaric!

Yes, it’s more stuff for Barbaric! Like I’ve said before, I’m really loving this simple and rules efficient games. So let’s get on with another cool supplement that’s out there.

Scandinavian Legendary Creatures is tight little PDF that’s gives you thirteen new monsters from Scandinavian folklore and 66 new spells plus a couple more optional rules for your game.

The monsters are familiar to most that have played fantasy games before so if you’re basing your campaign in an original setting then they are still useful. One good thing is that there’s a good variety of monsters and the author did a good take on many. I like how monsters use Traits for that extra bit of punch. The Draugar are especially nasty. And who doesn’t want to test their mettle against a Linworm. Like I said there’s a good variety of monsters that can be used no matter the setting.

For me, the big bonus is the spell list. Most of the spells are conversions from of the standard D&D spells that didn’t make it into the core Barbaric rules. Of course, many players will want access to something like those familiar spells like Magic Missile or Haste. There’s new one’s too. I like Bone Bow and Sticky Floor. The names pretty much say what they do. So this is a valuable resource for GM’s.

Rounding out the PDF are a couple of optional rules. One is Fame system. Since Barbaric doesn’t have an Alignment system this adds a way to reward characters for not being totally evil. Do good things and you get good things like reduction in prices or help from the locals. Do bad things and well get penalties for reaction and pay higher prices. Now, I don’t know if an average merchant who recognizes the character as soulless psychopath is going to charge them more. That might be a good way to end up being hacked into little pieces. There’s also a quick and very short rule to make combat even more dangerous by increasing the chance for character’s to score critical hits.

Overall, I’m pleased with material. It adds more tricks and options options for the game, especially the spells like I said. But I have to admit that there a few typos here and there. Yes, I’m guilty of the same. There’s also a couple of places where I think there was some minor hiccups on layout where a paragraph has odd line spacing. For me those aren’t a huge deal but I know they drive some folks crazy.

You can pick up Scandinavian Legendary Creatures on DrivethruRPG.

Death Stalkers of Antediluvia is live

Hey everybody! It’s alive. My first supplement for Barbaric! It’s got optional character generation, combat, and magic rules. Plus there’s new Traits, Combat Moves, Spells, and Monsters. A POD version should be coming in a while but till then you can grab up the PDF on DrivethruRPG.

Yes, I’ve got “big” plans for this. There’s a couple of adventures and the setting book in the works. Plus there’s a couple more ideas bouncing around inside my head.

Foelio for Barbaric! and Friends

It’s been one of those weeks but you don’t here to listen to me whine about real life. Instead I offer some thoughts on a new product for one of new favorite games, Barbaric!

I’ve mentioned that Mark over at the Crossplanes Blog has written some pretty cool material for Barbaric! and it’s related games using the Quantum Engine. Now, he’s released his own little monster book, The Foelio. No, that’s not typo. Folio. Foelio. Get it? Actually, it does kind of make sense because from what I can tell that it’s mostly a conversion of the Foe Folio for BX Essentials (now knows as Old School Essentials). Which is not a bad thing. We need more monsters for Quantum Engine.

Like I said, Foilio is a monster book and it’s pretty darned good one. I count 27 monsters in there. And it’s pretty good selection of monsters. Sure there a couple that’s some well known D&D monsters with the serial numbers filed off. I don’t think that’s any sort of detractor. First, many players expect these to show up some time. And second, the whole Barbaric and Quantum Engine community is just getting off the ground, so there’s not that much out there, yet. So it’s nice to have at least one version of that available.

There’s some original monsters too. That I think are cool. I like the Cobriath for a good old sword & sorcery monster. Sure it may just a giant snake but it’s still cool. Umbrals which basically an undead assassin and who can’t use one of those? And the Upir which are just plain weird vampires that can only feed on their own families.

Of course, there’s even some Lovecraftian monsters in there too. The most useful ones like Byahkee, Deep Ones, and Hounds of Tindalos. Once again useful monsters.

Thanks to ease of the Quantum Engine, the stat blocks are easy to read. That’s one of my personal pet peeves. Cluttered stat blocks. They also have something nice that I often don’t read. And that’s the quick little fluff blurb about the monster. These are nice and just inspirational enough that you could squeeze some more lore into your own world. The monsters overall should be pretty challenging and interesting to most parties which makes Foelio a good addition to a referee’s tool kit.

You can grab the Foelio up on DrivthuRPG.

Death Stalkers of Antediluvia for Barbaric!

I was going to post this next week but things have coming together pretty darned quickly on this so I figured why not post about it now?

Let’s face it. Barbaric! has been come a new favorite for lots of folks, me included. There have been lots of posts in the blogosphere and slowly additional products are being added on DrivethruRPG. So it was pretty natural for me to throw my hat into the fray.

It’s no secret that I love pulpy action-packed sword & sorcery stuff and that’s the direction I’m going. Death Stalkers of Antediluvia has optional character generation, combat, and magic rules. I’ve tried to make these optional rules as modular as possible so GM’s can use some, none, or all of them. Plus, there’s new Traits, Combat Moves, Spells, and Monsters.

Astute readers will say, “Hey, didn’t you just do a game like that?” Yes, I did. While Death Stalkers does have some of the same monsters and spells, I really don’t intend it to be a conversion of Forgotten Tales. There are mechanics and options that are in Death Stalkers that aren’t in Forgotten Tales and vice versa. Each game has it’s own tone and feel based on their own game mechanics but they share a lot mainly when it comes to background.

The long term goal is that any adventures will have a version for Death Stalkers and a version for Forgotten Tales. The same goes for the planned setting book for the World of Antediluvia.

So stay tuned. This one should be coming out soon!