Category Archives: Adventures in Gaming

Sometimes we get together and play an RPG.

Eberron and The Blight

So I picked up Eberron: Rising from the Last War at the local game store this week. I kind of like Eberron. It was that 3rd Edition setting that color outside the lines without being totally weird. And IHMO added some neat stuff. It was fun. So yes. I grabbed up this Fifth Edition book to add to the collection and as always for just maybe some inspiration. So what if you like the stuff in Eberron but a different setting?

I started reading the book and since The Blight was on my mind any way. I started to wander that direction. I had posted previously that the gaming group is still being a little bit wishy washy on what system. So maybe it’ll be Swords & Wizardry or maybe Fifth Edition. We shall see in a couple weeks which is the next time we’ll get together. But on with this post.

So how do these settings compare? The Blight is a gritty and grim city setting with horror and just a few steampunkish and magic tech elements. While Eberron sits more in the some steampunk elements, a little film noir, and pulpish. But that’s just overall feel of these two settings. Let me go through this in a little more detail.
On the player facing side, Eberron gave us some a new races and a new class. So let’s look at these.
Warforged: OK. Living constructs, sort golem like. Well, that fits.
Shifters: A bit feral and just hinting at lycanthropy. Well that fits with the horror theme. And well Wererats are pretty common in The Blight.
Changelings: Just read through the setting. There are shapeshifters all over the place. Why not a few of these.
Kalashtar: Now this is where it gets interesting and my tendency to tweak things. They never really interested me but in The Blight, you’ve got the Between. A strange and alien dimension. Sooo. Instead of dreams or as an addition to dreams. The Kalashtar would have a special connection with the Between. Instead of normal “dream” they end up touching the Between. Or maybe they are from there. Hmmm.
Then you’ve Artificers. Yeah. It’s a steampunkish, mad scientist type class. So this too would fit right in.
The Dragonmarks. Well, heck that’s just another minor magical trick.
On the player facing side pretty much everything fits into place. Then on to the monsters. First, there’s the Quori from a plane of dreams. For my take on the Blight, I want the Between to be even more alien than it’s depicted in the book. The Quori are perfect candidates for this. Then there’s the overlords. Well, Castorhage could always deal with a few more gods and liches. Then there’s the Living Spells and a few more of the Ebrron beasties that fit right in.
So it really doesn’t matter if I run Swords & Wizardry or 5E. I can convert back and forth pretty easily with this. And for the lesson I want to share here. It’s OK to cross pollinate settings. See? So if you’re 5E only type, then hey you take the Blight and really turn things on their heads. If you’re an old-schooler. Hey, there’s still some inspiration that you can get from the “new” stuff.

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The Blight It Is!


If you’ve been following the blog then you know I’ve ranting about two possible campaigns. First, there was New Bay City using Dark Streets & Darker Secrets. It’s a modern horror/urban fantasy setting that I’ve run before just with different systems. And then there’s my sudden love affair with The Blight. Well, just follow the link. I put forth both to the gaming the group. They decided they wanted The Blight. And for system? Well, just like the survey I recently posted, they decided to try Swords & Wizardry. By coincidence, I’m also working on my YARC (Yet Another Retroclone) project which is basically house ruled Swords & Wizardry. So there will be a bunch of house rules.
With all that being said, I just can’t leave things alone plus like many GM’s I like to put my own spin on things. I base this on what I like and what I think the players will like. So I’m going to put a few little tweaks to make it a little more fun for us at the table and easier to use for me since the book is nearly 900 pages. Most of the changes are going to be player facing. By that I mean opening up some classes and races that aren’t normally an option. So stay tuned for all that. While the work begins now, it’ll be a couple of months. They’ve got a couple more adventures to survive in the Labyrinth Lord game.

Don’t Be Afraid To Change Things Up

So things are changing on the blog and the podcast. First on the podcast. Head on over to Anchor and give it listen. Subscribe on your favorite podcasting platform. With the el cheapo plan I can’t embed it yet. But I’m working on it.
And in case you are wondering. I talk about changing up games and so on. Any way more tech stuff and game stuff to work on. Keep those dice rolling!

Decisions, Decisions

Decisions. Decisions. So I’ve pretty run the gamut on blog posts for New Bay City. I still have some NPC’s to flesh out but I won’t post those until they make contact with the player characters. But then there’s another monkey wrench that’s been thrown into the mix. I may have to postpone it for a while since there maybe some genre conflicts in the gaming group. So we meet at the FLGS and alternate GM’s between two games and we try not to do the same genre or game at the same time. It keeps things fresh and keeps the players from getting confused. So I began thinking about other campaigns that have been sitting in the back of my head that I want to run.
The group had blast with Call of Cthulhu: Horror on the Orient Express and Delta Green. So my mind wandered into that territory.
An idea that’s been bouncing around inside my head for a long time, is Pirates Vs Cthulhu. The original idea was to use Savage Worlds and mash together Pirates of the Spanish Main, Solomon Kane, and Realms of Cthulhu. Which all would work together but there’s is that distinct pulp feel to Savage Worlds. Of course, like any gamer I get distracted with shiny new things. I thought about tweaking Zwiehander, and then I stumbled across Blood Tide. Crap it’s BRP with Pirates. Just add mythos.

Keeping up with Mythos feel, I’ve been hankering to do a Wild West/Horror mash up. So once again CofC has me covered with Down Dark Trails and I might be able to mix in some Devil’s Gulch into the mix.

And lastly something modern. Not exactly Delta Green. Ok maybe the surviving characters may grow into a larger conspiracy but in the beginning…oh just watch this and you’ll get the idea.

Of course, I’ve got a few problems with the current edition of CofC. So I may go back in time and dig out my second edition or tweak with some Mythras Imperative. So we shall see. What do you think RPG group brain?

The World of Skarynth is released

This is how bad I am at self promotion. I forgot to post here. Well, it’s been a couple of years since I released anything and here it is.

That’s right. It’s finally released after years of messing around and months of editing and hesitating I finally pulled the trigger. Check it out on DrivethruRPG. You’ll need the core book and the addendum to Sharp Swords and Sinister Spells. Depending on the reception, I may do a hardcopy via Lulu. And oh yeah. Did I mention? It’s PWYW.
Enjoy!

Return to New Bay City Part 1

So I’m slowing digging through my old notes and I’m relying on memory and what few I’ve found. I know the complete is somewhere on one of the old hard drives.
So to catch up every one up in case they aren’t usual readers of the old blog. First Old Skull Publishing just finished up a successful Kickstarter for Dark Streets & Darker Secrets. This would be Diogo Nogueira’s own little game of monster hunting using his game hack that used for Sharp Swords & Sinister Spells and Solar Blades & Cosmic Spells. This of course got me thinking again about New Bay City.
So New Bay City is my own little urban fantasy setting. It’s located somewhere in east Texas. It’s sort of like the odd love child of Houston and New Orleans with some other inspiration thrown in there. I’ve ran games in this city twice before. The first time was with World of Darkness. And then again with the Dresden Files RPG. To be honest, each game had it’s good points but neither just quite did it for me. So along comes Dark Streets & Darker Secrets. Now, I’ve ran Sharp Swords & Sinister Spells and loved it. And as a quick update. Yes, the setting I’m working on for that will be published soon. I know I’m working really slowly on it. Real life can suck sometimes. But enough about that. More about the game.
So I think I’ve got a pretty good handle on the rules and the directions I want to go with it and like I said before the system is easy and a blast to play. So here I am beginning to convert all that old stuff and this is your first installment. Now, remember this is still very much a work in progress and I’m gathering old notes from the Dresden Files version. So you may see some familiar aspects. (Get it?) My plan is to alternate between doing campaign fluff pieces like this and crunchy house rules stuff.
So here you the first batch of notes on Return To New Bay City

Dark Streets & Darker Secrets: Returning to New Bay City

Well, it’s no secret that I’m a big fan of Old Skull Publishing’s games. I’m working on a couple of things for Sharp Swords & Sinister Spells and Solar Blades & Cosmic Spells. Well, the newest game Dark Streets & Darker Secrets is running on Kickstarter with three days left. It’s a quick Kickstarter with a planned quick fulfillment. That’s because the text is already done. So check it out and back it if you want.

I ranted during the most recent episode about “The Next Campaign”. Well, this week I’ve some more time to think and go down a couple of Internet wormholes and digging through depths of the hard drive and then dark places of “The Closet” to find all my own notes for New Bay City. New Bay City is my own urban fantasy setting. It’s a fictional city on the Texas Gulf Coast that’s sort of a combination of Houston, New Orleans and Sunnydale. I’ve done two full blown campaigns there. One with World of Darkness and then with the Dresden Files RPG. I also did a couple of one shots. A rather ill fated attempt to use the Hero System and another Savage Worlds using some reskinned East Texas University stuff. So yeah. I know the place and it evolves to match whatever game system that I happen to use.
So it’s time to start reskinning and doing some little rules tweaks. So stay tuned for that. Possibly some new Archetypes. Maybe? A few other little things. Right now they’re bouncing around inside my head. Those posts are coming as the ideas come together. But right now. Check out the Kickstarter. I mean damn you even to read the rules before you back it. How cool is that?