Category Archives: Adventures in Gaming

Sometimes we get together and play an RPG.

Join The RPG Pig Pen!

Let’s get this party started. I finally did that Intro Video that everyone tells you to do. So just head on over and check it out. I know. Things will get better in the future.

Remember it’s free to join up. A place to kick back and have fun. Behind the scenes rants. Early announcements. Super secret house rules. Maybe a Live Stream. A may dust off a version of the podcast again. The more folks that join up, the more bandwidth for all that stuff. So I can post more stuff over there. And that means more fun.

And it’s an easy way to support the blog. I’m not to get rich. This ain’t the next Critical Role. It’s the Pig Pen. Things are down and dirty. And fun.

Roll dice. Kill Monsters. Take Their Shit. And Have Fun.

Thinking about Lamentations of the Flame Princess, again.

My brain is wandering back to LotFP again. Yes, I’m still angrily waiting for that damned Ref Book from many moons ago. But when I start think about doing something darker and weirder than normal, I just can’t help myself.

I’ve been watching Lord Matteus’s LotFP Youtube videos and dropping by his blog. I mean I hadn’t really paid much attention to the game for a couple years so I just felt that I had to get back into the swing of things and it was good place to start.

There’s been a lot of stuff that’s bounced around the old brain pan over the last couple of years. So lot’s of new ideas and thoughts have settled in there plus I’ve accumulated a lot of gaming material. One thing that’s popped into my head is that Lamentations is 95% attitude and 5% rules. Let me explain. The rules are primarily Basic D&D. Sure there are few tweaks, adjustments and additions. But at it’s core, it’s Basic D&D. That’s not a bad thing. There’s the simplicity of play and the lethality of play that fit right into the vibe. But the heart and soul of Lamentations is the attitude. The mood. Let’s face it you could go to your gaming group and say that you’re going to run Keep on the Borderlands with OSE and you get one reaction. Say you’re going to run it with Lamentations and you’d get a totally different reaction.

All this gets me to my happy Frankengame place. It’s no secret that I really like the Deathbringer rules. There’s lots of attitude and mood that comes in line with my interpretation Lamentations. In the first paragraph of Deathbringer, it plainly says, “It is not a game so much as a “kit”—a toolbox of hacks to create a fast-paced, grittier game.”

It’s a tough call on exactly what I’m going to do. But this is the kernel of an idea to start my planning for next campaign. Don’t worry. Crunchy bits will be on the way.

Black Pudding, Big Eye Chungus & A Zine Campaign?

I did a big old fan boy, “Squueeeeee!” last week when Black Pudding 7 came out. This started my brain going into another one of those weird places.

In case you haven’t heard, Black Pudding is an old-school zine written and illustrated by James V West. All of these are awesome, useful at your table, and dirt cheap. Practically all of them have a selection of classes, races, monsters and/or some other cool tidbit. There’s a good bit of humor in them as well. So if you’re all, “My games are totally serious. We don’t make any jokes.” Then you might pass on it and maybe you should lighten up a bit. Black Pudding 7 is just like the others. More classes and monsters plus a gazetteer of the Black Pudding world with some nice inspirational random tables. Like I said tools that you can use. And you can pick it up on DrivethruRPG for PWYW. Oh and if you’re curious, the best issue to start off with is No 4. That’s micro OSR rule book style one. I’d say that it’s got the most generic useful material.

Of course, this reminded me that I need to run over to Kickstarter and back Big Eye Chungus.

I really like Levi Comb’s zines. I think I’ve got the entire Planet X Games collection. Once again these hit that cool spot of tools that you can use and just the right dose of humor. Plus they’ve got some artwork. Once again highly recommended. You can check out my other reviews here.

Like I said at the beginning of this post, this all got my brain working in weird ways. I thought about my idea of a Random Minimalist Campaign and thought hell why not take all that cool material from those zines and put them to good use. It is getting to that time of year where I start thinking about what to run in the upcoming year. And this idea is great one to throw at my players.

White Box Wednesday: Stinkfoot Camp

I decided to something a little different this week. I’m currently running a highly modified Keep on the Borderlands with a crazy old school Franken game. So I decided to play around a bit with White Bones. A location that I added was the Stinkfoot Camp.

Stinkfoot Camp is a very small settlement. Well actually it’s more of boom town consisting mostly large tents and only a couple of permanent structures; Momma Stinkfoot’s Provisioners and The Lucky Angel. It’s the last bit of civilization before adventurers head into the wilderness.

Momma Stinkfoot runs the camp and the general store/pawn shop. While her prices are usually fair; her interest rates aren’t. She’s not above buying and selling goods of questionable origins.

Momma Stinkfoot (7th Level, Halfling, Thief)

Str: 0; Dex: +1; Con: 0; Int: +1; Wis: 0; Cha: 0 HP: 22 AC: 15

Melee Attack: +2 (Dagger 1d6-1) Sneak Attack: +4 (Dagger: 2d6)

Ranged Attack: +5 (Dagger (Thrown) (1d6-1)

Class Bonus: +4 (Thievery & Skullduggery) Hero Bonus: +2

Of course, Momma Stinkfoot doesn’t do any of the dirty work herself. She leaves that her eldest son:

Babin Stinkfoot (2nd Level, Halfling Fighter)

Str: +1; Dex: 0; Con: 0; Int: -1; Wis: 0; Cha: – HP: 10 AC: 14 (Chain)

Melee Attack: +5 (Sword 2d6+2)

Ranged Attack: +4 (Sling (2d6)

Hero Bonus: +2

Babin is always backed up at least half a dozen of this “boys” who are 1st Level Halfling Thieves. They pick pockets, run the loan sharking, and protection racket in Stinkfoot Camp.

The Lucky Angel is frequented by the tall folk visiting the camp. It’s the only Inn (with beds long enough for humans and elves) plus a gambling house and brothel. It’s ran by Fortuna, a woman with a mysterious past but lots of ambition.

Fortuana (3rd Level, Human, Thief)

Str: -1; Dex: +1; Con: -1; Int: +1; Wis: 0; Cha: +1 HP: 10 AC: 13

Melee Attack: +1 (Dagger 1d6-2 or Rapier 1d6-1 ) Sneak Attack: +2 (Dagger 1d6 or Rapier 1d6+1)

Ranged Attack: +2 (Dagger (Thrown) (1d6-1)

Class Bonus: +2 (Thievery & Skullduggery) Hero Bonus: +1

I know it’s not much detail but then that’s about how a run my games with the barest of details. Just enough to know what’s going on but not so much that I could get bogged down.

White Box Wednesday: Class Act

I played around with a rules hack for White Box last week. I’m still playing around with it. No idea where I’m going to end up on it. Let’s see where my craziness takes me. But I started thinking about classes.

Sure you can have plenty of fun with the basic four classes. I’ve even advocated that you really don’t need a class for every possible variant of the basic four because that’s what they end up being. One of the basic classes plus some special other ability and sometimes they have some sort of limitation.

But it’s still nice to have a way to customized that a character just a little bit more without an overpowering or burdensome system. Right now, I’m running franken-game and it’s going pretty well. I’ve stitched together a whole bunch of stuff and I’ve kicked in a couple other ideas that crawled out of my head. So as I was thinking about extra classes and customization for a White Box game, I realized that I had the start of an idea in my own house rules. You want those extra little tricks or benefits. It will cost you. XP.

Right now, I’m using a simplified XP system. Characters get 3 to 5 XP per session. It’s quite arbitrary based on how much they got done, how much fun was had, how many challenges they faced, etc. It takes 15 XP to level up. But if you want something special it costs you 7 XP or about half a level. So why don’t players just stack up on special abilities? They lose those XP and it will take the character longer to level up and that means fewer HP.

Right now, I’m just kicking around ideas to throw into my White Box hack. I also need to come up some sort of cool name for it.

So what you do think?