Category Archives: Adventures in Gaming

Sometimes we get together and play an RPG.

Lamentations of the Flame Princess, duh.

I rewatched the awful Solomon Kane movie over the weekend. Sure I may be a wee bit prejudice against since I had read Howard’s original stories. So it’s not that good of a movie. But the opening sequence is pretty cool. So at least that’s worth a few minutes of your time.

This got me thinking. Wow. Wouldn’t a Black Powder & Black Magic game be fun? Like a total idiot I spent about 45 minutes googling what was out there and it was right there on my shelf. Buff coats and all.

LOTFP has got weird magic, gritty rules, and some decent black powder rules (but they could a little clean up and made a little easier). Throw in a few those 2nd Edition play test rules and there you go. Sure the LOTFP adventures took a turn to the total negadungeon, whack weird stuff. The core game is basically on this theme.

But wait there’s more. Or should I say that I can’t leave well enough alone. Running with the Black Powder & Black Magic theme pretty much means that the good old Elves, Dwarves, and Halflings are out. But what to throw in their place?? Hmm. I think it’s time to make note of what I said in the About the Blog, “I ain’t no scholar.” So which leads us to what Fifth Edition calls Tieflings and Aasimar but let’s look a little more closely at these.

Tieflings well they’ve got demonic ancestry and Aasimar basically have angelic ancestry. While D&D has the Cambion as a half-fiend, if I do a little research online then I come up with Cambion as the offspring of an incubus, succubus, or other demon and a human. And if we do the same basic thing with Nephilim which (depending on which source you are looking at) is the product of the union of human and a fallen angel. So yeah one of your parents did the horizontal shuffle with a demon or an angel.

So what we do with these in a gritty LOTFP game? Easy make them racial classes. Even easier, it’s already done. Magic-User becomes the racial class for Cambions and Cleric becomes the racial class for Nephilim. That does leave Fighter and Specialist as “human” only classes but that doesn’t mean that a human character can’t be a priest or a student of the arcane. It’s just that their power is no where near that of those whose blood is tainted and a tad bit of house ruling.

And to keep things grim dark, well, because these characters actually have cool magic powers, there’s a good chance that they might end up getting burned at the stake or splayed out on some scholar’s table for vivisection.

There you go. As Elvira says, “Unpleasant dreams…”

Hit Locations for Barbaric!

Because why not. I threw this together for yet another option for Barbaric! It’s just something that hit this morning so I scribbled down some notes. Yes, another random idea.

So first this would replace the standard crit tables but not the additional damage from crits as per the Barbaric! rules. This still adds a whole bunch of danger and dismemberment to combat. On the referee side, I wouldn’t worry too much about a hit location table for each and every monster morphology. Just roll with it.

First the table. Throw 2D:

2: Head

3: Right Arm

4: Left Arm

5 to 9: Torso

10: Right Leg

11: Left Leg

12: Vitals

So what do you with that location? Well, first you can do piecemeal armor. Assume the price listing and optional encumbrance in the book is for a full set of armor. For piecemeal armor, adjust the price and encumbrance based on the percentages used below. Yes, you are going to have to do some math.

Head: 30%

Arms 30%

Torso/Vitals: 50%

Legs 40%

Vitals: 30%-Dead

Damage Modifier: Any damage that gets by the character’s armor is modified by the location that’s hit and damage effects applied as normal.

Head/Vitals: 2x

Arms/Legs: 1/2x

Torso: 1x

As I said earlier, this is just a wild idea that popped into my head. YMMV.

Meeting The Girl Born Under The Serpent Star

We managed another online session this weekend. Sure Owlbear Rodeo was having some server problems but we worked around it.

So here’s a little recap. The party was hired to help one of the local nobles find his missing daughter. They soon find out that the local Temple of Set was also looking for a girl and quickly deduce that they are all looking for the same person.

After some shenanigans, the party finally gets an audience with the High Priest of the Temple of Set. Of course, he looks like this.

I couldn’t help myself. Here they learn that that temple doesn’t want to sacrifice her. They want to outright kill her. According to the High Priest, Kalia, the girl, is a gateway and will become the mortal vessel of the ancient evil serpent god Yig. The only way to stop it is to kill her. The High Priest offers to double the reward from the noble if they help. The little mercenaries agree.

They do a little more detective and find a tavern that seems to be under new management. They go in, they get suspicious, and the fight breaks out. Panicked bar patrons, brute guards, and oh yeah Serpent People. Spells and body parts go flying. The party’s henchman, Daryl, is killed in the fray. A pair of burly serpent man guards try to rush Kalia out of the tavern but the party prevails.

And things get more interesting now. The Druid was still in wolf form and quickly notices that the “girl” they are rescuing isn’t Kalia. The Serpent folk assassin drops her disguise spell, fails to stab anybody, and gets cut down quickly.

That’s when they notice one of the “dancing girls” hasn’t fled. She drops her disguise spell and it’s Kalia. Just evil green-glowing-eyes Kalia. She mutters, “You just can’t find good help. You can’t stop me, mortals.” She blasts the party with a spell, dominates the Barbarian and orders him not to let his friends leave this room, and she runs.

The chase is short. Only two characters manage to get passed the Barbarian, the Monk and the Courtier. Kalia with the use of a few spells easily looses them.

So the party got to confront the big bad of the campaign and they survived.

Session Summary: Child of the Serpent Star-Part 1

Well, we had another session of the 5E Sword & Sorcery game this weekend. I didn’t post about the last session but then I should have. So I’ll throw a little bit of that in here too.

The party had just rescued their favorite henchman, Bob, from being possessed by an ancient necromaner. This whole adventure was my own quick take on the Necromaner’s Knife from The Spider-God’s Bride and Other Tales.

After a bout of carousing, the party is approached by Lord Josef (a minor noble in the city). He needs to rescue his kidnapped daughter, Kalia. They haggle for even more money but in the end agree to help. Since this an investigative session, there was no combat at all and I’m only go to do the highlights here and not in chronological order.

Their first round of investigation they learned that that Josef has not received a ransom demand. They eliminated any actions my rival noble house. They also learn that the local Temple of Set is searching for a woman who bears the mark of the Serpent Star. It doesn’t take them long to figure out that the missing Kalia is the one who bears this mark (according to her handmaidens). They deduce based on the cult’s actions that they haven’t this out yet.

The party does a little research on the Temple of Set and the Legend of the Serpent Star. They learn that there are two factions within the Cult of Set. One believed that Set and Yig are just two names for the same god. While the “orthodox” view is that Set is the son/brother of the ancient serpent god Yig the Father of Serpents. Set tricks and imprisons Yig to steal his power.

The party questions Kalia’s hand maidens and searches her room. They learn that Kalia has been having nightmares the last few weeks. In the room, they find an ancient hold symbol of Yig, a small book written in an ancient language that no one in the party can decipher, and some pieces of the snake skin in her bed (as if a snake had molted). They also find the marks where a grappling hook was attached to her window and where one was used on the wall surrounding the villa. The party’s Druid changes into a wolf and literally begins snooping around. She tracks Kalia from her window across the courtyard to and over the wall. Kalia travels further into the city (in the opposite direction from the the Temple of Set) and meets a snake? And shortly after that the Druid lost the trail in the city.

The party takes the small book to a sage for translation. It’s short and the sage tells them to return the next day for the translation. They return and the sage has been murdered and the book is gone. Examination of the body reveals that while the sage did suffer wounds from a fight the main cause of death was from what appears to be an unusually large venomous snake bite. They also find a scrap of parchment in the sage’s hand. Written on it, “I shall return.”

Here ends this session. Stay tuned.

What’s Next Part 2

Last week I posted about about what I’m planning next. But that’s not the only thing that I have bouncing around inside my head.

Last week’s post was what I was thinking about for an old-school D&D style campaign. But since we’re playing 5E now, I don’t want to put two campaigns that have a lot of similarities (be mechanical or fluff/genre) back to back. I like to mix things up. So what does that mean for future plans? Well.

Oh that’s right. Delta Green. I did a post at the beginning of the year about some random thoughts about running Call of Cthulhu or Delta Green. And those thoughts are still in the back of my mind. I am leaning towards Delta Green over 7th Editions Call of Cthulhu. I just like the rules more and find them a little easier to hack. I do plan on adding a few of the 7th Edition rules like Pushing the Roll and the Luck mechanic.

Delta Green’s character abilities are much more aligned with the d20/D&D vibe. Since I’ve got new players, it would be one less new thing that they would have to wrap their minds around. Now, I do plan on making character generation a bit quicker and even easier. One of my philosophies about gaming is that character generation time should be inversely proportional to character life expectancy. And like every other game , I’ve got some random thoughts on various house rules and tweaks. And who knows? Maybe this will go off into some other weird direction. But that’s for a later posts.

I also know myself and my players. Just because the game is about cosmic horror doesn’t mean that there will be no crazy dark humor. There will be. I admit that and relish it.

We never take anything too serious.