Category Archives: Adventures in Gaming

Sometimes we get together and play an RPG.

White Box Wednesday: Forgotten Tale Preview

More on the second edition of Forgotten Tales of Sword & Sorcery, 2nd Edition. I already did a quick walk thru video of character generation and well the rules have already changed a bit. So if you want the details of what this all means go ahead and check out the video. But for this preview, I’ll show of a couple of iconic characters from the original edition, Cain the Slayer and Anya the Red. And remember, there’s already been changes from the video.

Cain the SlayerSavage SwordsmanLevel 1
Physique +1 (3 in 6)Avoidance 3 in 6HP 7
Fortitude +1 (3 in 6)Resistance 4 in 6Def 14
Instinct +1 (3 in 6) Luck 2 in 6
Knowledge 0 (2 in 6)Careers: Athlete
Charm -1 (1 in 6)Vice: Vengeful
Big Assed Sword +2 To Hit (2d6)
Anya the RedSkilled SwordswomanLevel 1
Physique +1 (3 in 6)Avoidance 3 in 6HP 5
Fortitude 0 (2 in 6)Resistance 3 in 6Def 15
Instinct +1 (3 in 6) Luck 2 in 6
Knowledge 0 (2 in 6)Careers: Noble, Nomad, World Traveler
Charm 0 (2 in 6)Vice: Pride
Nice Axe +2 To Hit (1d6+2)

And yes, I know I played around with some AI art. It’s what all the weird kids are doing. So there it is. Another quick preview and more will on the way. Stay tuned for that stuff, ask questions, and you know the drill.

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Even More Thoughts on Lamentations of the Flame Princess

That last whole kerfuffle with Lamentations of the Flame Princess really fed my urge to run a campaign. And now it looks that there just may be a chance that it might happen in a couple of months so that means putting on the old thinking cap.

First, let me do a little rant about rules. I do feel guilty if I house rule and hack the original TSR era texts. I get over it but I feel a little guilty about. But for any retro-clone. I want to hack the hell out of it. And there’s not much really to do because there’s already so much cool stuff. First and most obvious to most are those 2nd Edition play test rules in Vaginas Are Magical and Eldritch Cock. There’s some gems in there like rolling to case, more skills, and some tweaks on the Ability scores are used. The second neat thing is an oldie but a goodie. That’s Green Devil Face No 5. What does that one have? Random character progression. You may not get more HP every level. Ouch. And pretty grim. Then there’s my own warped imagination. I’ve really gotten inspired the last couple of weeks and started scribbling all sorts of ideas down. Stayed tuned for more on that but the previews of stuff will show up over on the Locals community. And finally, there’s a few OSR style supplements that have given me some ideas but more on that later.

Now for setting. Let’s be honest. If you look at the whole line of Lamentations Adventures, they are all over the place but most center around historical eras and locations and put a weird twist into the mix. But for me, I just can’t leave well enough alone and I brought up my original memories when I read through the Grindhouse rules. A setting that’s an odd mix of Warhammer Fantasy+Evil Dead+Hammer Horror. You know grim dark gothic weird fantasy with a dark sense of humor. So got to put some notes down on that.

The best I can say is stay tuned. More stuff will here and my other hangouts on the Internet. It going to get interesting.

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Blighted Krevborna: Things You Learn In The Sewer

Sometimes even experienced players do silly things that can get their characters killed. That’s what happened in this session.

We started the session with some rumors. The one that matters here is, “There are wererats in the sewers.” Then later on the party was hired to go into the sewers and do a seek and destroy on an evil cult’s temple. They went shopping. They some extra lanterns and some better armor for the fighter and then it was into the sewers.

I had this set up as a series of semi-random encounters and the first thing the party runs into was a wererat lair. It was an ugly fight and they barely survived. They crawled out of the sewer and tended their wounds. So what did they do?

They jumped right back into the sewers to get revenge on those dirty wererats. Seemingly to totally ignore that each anyone hit one of the wererats, the GM would say, “You’re blow doesn’t seem to do as much damage as it should.”

The second trip into the sewer went even worse. First, the Magic-User was killed. Then with her last breath, the Plague Doctor pours a Create Zombie potion down the throat of the magic-user. Meanwhile, the dwarf fighter is barely holding his own and the most effect thing he came up with was holding a wererat’s head under “water” (OK, it was raw sewage) until it drowned. The fog of war starts to clear and the Dwarf is down to 1 HP. The wererats are all down. So that leaves him facing the zombie of his friend. He kills the zombie, crawls out of the sewer, and begins drinking heavily.

I asked them, “Why didn’t you get any silver weapons?” The general response was thought about it and dismissed it; and we didn’t want to spend the extra money.

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Blighted Krevborna: Session 2.5: Wandering in Castorhage & New House Rules.

Oh the best laid plains. We were supposed to have a session two weeks ago. Well, we sort of did. Having my players spread geographically that means VTT time. About an hour into the session, I lost power. I know you’ve heard lots of bad things. This time it turned out somebody ran into a transformer and blacked out a decent hunk of town. That meant the session was interrupted and didn’t get that far. And it was a bit difficult to get the momentum going again.

On the bright side, the final player got to join. So here’s the new character. Elisa the Plague Doctor. She’s a farmer from a decaying backwater town and her parents were wrongly executed. Her true love ran off to live a life of crime. So that rounds our party.

The party did release an evil sorceress but they are tying to kiss to her. They realized that they a fake inheritance. And made friends with one of the local thieves. All fun in Castorhage. Like I said, it wasn’t that exciting of a session. Sure there was lot of role play and getting to know the city a bit more.

But the extra time between sessions did let me digest some stuff. I’m using Deathbringer as primary rules source. There are now skills just attributes so those go up quicker than a lot of other games. Compared to other d20 systems, you just used the “modifier” and don’t even write down your good old 3 to 18. The core rules is that you get +1 every odd level. The players weren’t happy about that so I made them offer. Fine you gain a +1 each level but it’s random. They ate it up.

The other rule that I added was something that was bugging me for a long time. And I think I finally came up with a solution. We’ve all watched the movies where there’s an epic sword fight but the characters are also kicking and punching. But we don’t really do that in gaming. I wanted some of that element added. So if they miss their attack roll by 1 then they still hit but with an unarmed attack.

So there you go. The biggest thing was some adjustment to house rules and laying the foundations for more plots and troubles.

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An Often Forgotten Tome of GM Wisdom

You hit the internet and you’ll see all sorts of posts about “This is a great for GM’s.” And there are some really good ones out there. The Tome of Adventure Design, The Lazy Dungeon Master, and ICRPG’s GM section just to name a few. But here’s that doesn’t get talked about much. Listen Up You Primitive Screwheads!

There’s a couple of reasons that folks don’t talk about it much. Mainly, IMHO, is that it’s designed for Cyberpunk. So if you aren’t playing that game why would you look? The other is that it’s kind of “old” as far as RPG supplements go.

So only play fantasy RPG’s? No problem. There’s plenty of advice that is generic to running an RPG campaign. From getting the party together to dealing with back stories and running combat. There’s plenty of advice for setting the tone of a Cyberpunk game too. This is still good advice that can be easily molded into a darker style fantasy game. Even quite a few of the cyberpunk inspired articles are easily carried over to other genre’s.

And remember when I said running a campaign? Yeah, it’s more than just game mechanics. What if somebody quits? Or if all the players or some players want new characters? And so on. This is a really good book to sharpen up some game mastering skills that often don’t get covered in other books.

I said it was old but it’s not so old that you can’t get it on DrivethruRPG.

Like this post or others? Want to see more behind the scenes rants and stuff. Want to support the blog? Check out the RPG Pig Pen on Locals or the Patreon.