Thinking About Poison

In old-school games, there was generally one kind of poison. Save or die. That’s pretty final. And kind of boring. Why shouldn’t poisons be as interesting and versatile as potions, spells, or magic items?
Now, I’ve seen some more advanced systems for poisons somewhere. I can’t remember where. There’s just too much gaming junk bouncing around inside my head. So why not just start working on my own. The way I look it there’s four major factors for poisons: Delivery Method, Effect, Time to effect, and Potency.
Delivery Method: Attacks (weapons, traps, and bites), Contact (Just touching the stuff. Traps again), Inhaled, and Ingested. To add more customization, a poison could used with all or some of the delivery methods.
Effect: Here’s the big wide world of poison. Of course, there’s save or die, extra damage, paralyzation, blindness, penalties, ability score “damage”. Let the imagination go wild.
Time to Effect: So how long does it take for the poison to work? Instant, round, minutes, hours, or maybe even days?
Potency: How strong is the stuff? Get a saving throw or not? Any bonuses or penalties to the saving throw? If a character does make the save, is there any secondary effects?
So yes. Here’s the kernel of an idea. Got to work our some simple random tables for this.

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Season 4, Episode 3: Welcome to The Blight


My Swords & Wizardry Campaign in The Blight started this week!

Here’s a quick rundown of the player characters. Yes, I did lots of house ruling but that’s how I roll.
Xander: Kenku Thief/Cleric of Sister Shadows
Connor Cyan: Human “Knight” (Fighter)
Frederick: Wererat Druid
Sylas Kane: Aasimar Assassin

Other Things I ranted about:
Check out the Heroes Journey 2E Kickstarter.
Ain’t Slayed Nobdoy: Cthuhlu in the Old West. An actual play podcast.
And a bit of self promotion. Just released Gazebo Gazette Issue No 2

Subscribe on your favorite platform or just stream it here.

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Gazebo Gazette Issue No 2 is out


It’s back from the dead! This is one of my goals for 2020. Doing a quarterly E-Zine. That was the original plan but it got derailed.

So head on over to Drivethru and check it out or you can help support the blog, podcast, and Youtube channel by checking out the Patreon. Partons at Bard Level and above get PDF copies for free and earlier!

Thanks. And Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!

Spell Quirks

You know I like Dungeon Crawl Classics and one of those cool things from it is Mercurial Magic. There generally isn’t anything like that in your standard games. So, I grabbed that inspiration and cam up with Spell Quirks.
These are just odd little things that make a spell imperfect. The house rule is that when the magic-user learns a spell, there’s also a Spell Quirk. Note: If you haven’t looked at the chart yet, there’s a good chance that a spell won’t have a quirk. To get rid of a quirk, the magic-user “learns” the spell again and rolls again. Both versions of the spell are considered to be different spells for purposes of memorization. And that’s basically it.
Spell Quirks
Enjoy!
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Episode 2 Season 4: Of Dice and Characters

Lot’s is going on this week. The biggest news is that Issue 2 of Gazebo Gazette is out to Patrons and should be coming out on Drivethru soon. What else? I start my Swords & Wizardry campaign in The Blight this week. And I’ve been having some real bad dice mojo in 5E. It’s time to roll up another character. And possibly the most boring reading of Tomes of Ancient Knowledge.
You can subscribe to the podcast on most platforms or heck. Just stream it here.

Remember. Have Fun. Roll Dice. Kill Monsters. And don’t forget to take their stuff. See how I changed that up?

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Happy New Year: Double Crits, No Sh!ts


Happy New Year! A short little episode to get things rolling along. It’s a new year so that means a new season and more attitude. Not only is it the year of Double Crits. It’s the Shits. Oh just give it a listen.

Don’t forget. You can subscribe on most podcast services.

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Every little bit helps.

Time to do the end of year navel gazing

It’s that time of year. Most everybody does it and take it as time to get back on track and set some goals and make some plans for next year. So I go into a whole long rant in this week’s episode. You can subscribe on most platforms or just stream it here.

But here’s the highlights:
Cool stuff this year goes to Old Skull Publishing (and his great games Sharp Swords & Sinister Spells, Dark Streets & Darker Secrets, Solar Blades & Cosmic Spells). Also Old Essentials from Necrotic Gnome wonderfully organized and easy to use take on BX D&D. Then there’s Goodman Games. DCC Lankhmar. Hell yeah! And Frog God Games. Great Kickstarters like Tegel Manor and small print run Indiegogo campaigns for some neat adventures. And then there’s Skeeter Green and his new entry into publishing.
And then the misses of the year. Oh Ref Book where art thou? I’m not going to spend a lot of complaining. I just don’t care about it any more.
So now on to what I’m planning. First, expect more of the same here at the old blog but probably with more Swords & Wizardry. For Playing It Wrong, also expect more of the same but with more food and humor because blackjack and Hookers are just too expensive.
I’ve got some minor tweaks to do on the Patreon. That should be done before the end of the year.
I plan on doing about one video a month on the Youtube channel. Some reviews/unboxings and maybe a few little crafty/DIY type things.
Discord. Well. I keeping forgetting about that. I’ve tried to set aside a time for that. So instead, I’ll just be a random encounter there. I’ll show up and see what’s going on.

Like this post or others? Then please consider the They Might Be Gazebos Patreon.

Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!

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