Happy Halloween!

I know it’s not Halloween yet but guess what this month’s crafting theme is going to be? Yep that’s right creepy stuff. And here’s your first dose.

Nor a complex build. Got a skull from Dollar Tree (actually whole bag of them). Chopped it in half. Repainted it. Then mounted it on a wall section I built from XPS.

Now the next question is, will the player characters be foolish enough to mess with it?

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White Box Wednesday: White Box Gothic and Sabres & Witchery

I just had to mention these two at the same time since they are kissing cousins and you can easily throw them into your GM blender and hack together a game base on what you want.

Let’s talk about White Box Gothic first. First, it’s a supplement to tack onto whichever White Box rules that you happen to like. We’ve got new classes. The Monster Hunter: Not a Ranger. More along Solomon Kane and Van Helsing. Good at fighting against a specific type of supernatural monster. The Metaphysician: You know forbidden lore, languages, and you can copy magic-user and cleric spells into your Academic Journal. So they cast both. Plus Turn Undead. The Spiritualist: An interesting class. You can turn some types of undead. Use your contact with spirits to get spell-like effects (if it doesn’t kill you). And detect undead. The Wanderer: A sort of Jack of All Trades. Both handy, resourceful, and luck.

Then we get into “racial” Classes. I’m not fond of these. The Dhampir (almost a vampire) and Reanimated. They’re just too close to being monsters. Buy hey! Everything is optional. Do what you want.

Next up, we’ve got some special rules for Corruption which eventually leads a character into insanity or making them an inhuman monster. It uses a simple Save system as the characters falls into the abyss. Then Dread is a mechanic for evening up the power of big bads. It’s still a fantasy game with all the extras. This makes them even more nasty. So that’s a good thing.

Rounding out the book, you’ve got a whole section on Curses, new spells and magic items and of course monsters. All in all, it’s a good addition to your White Box library.

Sabres & Witchery is very similar. It however does use a broader attribute modifier range (-3 to +3) and it’s a whole game. So it’s got your base classes: Fighter, Scoundrel (Thief), Woodsman (sort of a Ranger). Then there’s the Magus which is sort of a cleric/magic-user hybrid and very close to the Metaphysician. Then the Hunter which is similar to the Monster Hunter from White Box Gothic. It’s rounded out with equipment, spells, monsters, and rules of play.

Like I said at the beginning, these two are very close and there’s plenty of inspiration for cross pollination. It’s chocolate and peanut butter time. Make the game you want to play/run. And have fun out there. You can grab up White Box Gothic on DrivethruRPG. You can get Sabres & Witchery for free over at Beyond Belief Games’ website.

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Random Character Generation. Why Not Random Character Progression?

Let’s face it. Random character generation ruffles some folks feathers. Well, what about random character progression? Think about that one.

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I know there are more examples than I remember. So yeah. I’ll forgot a game. The first time that I remember the idea actually stuck with me was from Jame Raggi’s Green Devil Face No. 5. Just a simple set of class-based charts of what your character gets when they level up. More recently, the idea has resurfaced from the depths of brain with Shadow Dark. Once again, random tables based your class. And the newest thing that’s dug its way into brain like some sort worm, Index Card RPG where it’s random loot that powers up your character.

So why do I think this is a cool idea? Back in the day of playing 3rd Edition/Pathfinder, I really got tired of the idea of character builds and min maxing your build. Sure you technically could take whatever Feats or Features you wanted but you’d just screw yourself over. So personally, I found it annoying and not that much fun. However, something random just seems more interesting to me. It’s more of challenge for the times where you might not get the best ability to match your vision of the character. Adapt. And maybe the dice would just screw you over. It’s just like living with bad stats. Building those random tables isn’t that easy either. It may seem so on the surface but they do have to a bit balance and fairness.

I know this isn’t everybody’s cup of tea. I got that. But you know, I’m thinking that there’s some secret sauce in there just might be fun to play around with. Food thought. And maybe some weird ideas on the horizon.

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Sending Stone Virtual Table Top

I like searching the odd and out of the way. I like supporting small independent folks too. And that’s why occasionally I go surfing for an odd VTT now and then. I stumbled upon Sending Stone this time.

Sure, I do use Owlbear Rodeo but in case something goes wrong then I like to have a back up. That’s some what simple. I don’t need a lot of bells and whistles. Sending Stone gives you what you need. You have a simple VTT set up very similar to Owlbear Rodeo and die roller. But It also throws in text and voice/video chat. Now, there is a bit of catch. For everybody to be on video, you need to pay up. But they did some thing different, it’s not a monthly or a yearly subscription. Instead, it’s $3 for an 8 hour session. So if you don’t play for a month then it doesn’t cost anything. It’s an interesting business model.

This doesn’t mean that there’s something that I do find kind of annoying. You can put video filters on. Hey I look like an elf! I know my players some are going to play around with that way too much. But that’s just my little corner of the universe.

Any way, Sending Stone is another one of those easy and potentially inexpensive virtual table tops that are out there that are worth a couple of minutes to check out.

Pillar Scatter Terrain

I really don’t make terrain for dioramas. I just ain’t that good. I make this stuff to be used at the game table. Even better is it’s a multitasker or something that simple and can just be thrown into a box and carted around to the game. I wanted some pillars so here you go.

Construction is your basic XPS, Modge Podge, Paint, Wash, Dry Brush, and Polyurethane. Now, I did do something a little different and I think it works a little better. Often for the taller pieces you need some sort of weight on the bottom to prevent them from easily falling over. A lot of folks use wood screws. And I did do that on some other pieces. But for these, I used drywall screw. And I think they work a little better. They are pointier than wood screws and have a finer thread. So it’s much easier to start them and they should hold better. But most importantly, the way the head is constructed, they are easier to countersink and thus not stick out from the bottom of the piece.

Till next time!

Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!

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