The Bastard Princess

It’s hard to find anything interesting any more. You know things that dare to color outside the lines even a bit. Enter The Bastard Princess.

I admit that I’ve been on a Grim Dark streak recently. So the title and the cover caught my eye and I was curious. So just what/who is The Bastard Princess?

This is the first adventure for Neckbeardia’s own system, Dice & Demons. (Don’t worry. Links below.) So I grabbed up the Dice & Demons Quickstart to have the module make more sense. At it’s core Dice & Demons is a roll a d20+modifier against a Difficulty. So converting it to another D20 based system wouldn’t be too hard but you really should read through Dice & Demons to pick up a few differences that would affect your choices when converting.

Let me get back to the adventure. The Bastard Princess is a three part mystery. And I’ll try to do this spoiler free. In the first part, the party is tasked with travelling to village and figure out what is going on. No one has heard anything from the village and even travelers who were passing through seem to have vanished. Needless to say, the village is pretty much destroyed and the party ends having to hunt down and question any survivors.

The information that the party uncovers in the village should lead them into the woods and an encounter with a Baba Yaga type hag. While it’s an interesting encounter, I feel you could skip it and go straight to the final stage of the mystery. If I was using this adventure at the beginning of a campaign, I’d keep it as means to introduce the hag as a reoccurring character. But the hag should get the party the final clues to lead them to the third and final stage.

This is a nasty dungeon crawl through a fortress. Here’s where I won’t go into too much detail because this is the real heart of the adventure but let me say that it’s filled with bizarre monsters, NPC’s, encounters, and magic items. I mean there’s some really weird shit in there.

Sure, the adventure is a mystery but it’s not too difficult to to solve. Of course, fixing things will tougher. It’s grim dark and disturbing in places and there’s a grindhouse vibe in a couple of others. Since I’ve been focused on Lamentations of the Flame Princess, my thoughts went to that first. So if any horror elements that would probably be an R rating in the movies disturbs you then this ain’t for you. Me I like it.

But wait there’s more. It is a free PDF but also get separate maps, handouts, and VTT tokens. Pretty sweet.

You can grab up The Bastard Princess here for free!

And here’s the link to the free quickstart for Dice & Demons.

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Distractions

That’s what real life has been like the last couple of months. Not necessarily about this week’s minis.

I was going through my box of to-be-painted minis and came across these. I figured why not? Always need more tavern goers. But alas for some reason they didn’t come out as well as others. My only guess is that stress and sleep depravation aren’t conducive to fine tasks. Or even choosing paint colors. Oh well. At least, it was some relax time.

Don’t worry. I’ve got some weird grim dark mini’s coming up. Til next time.

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Wight Box

No, that’s not a typo. I admit that I am prone to them but in this case, nope. Wight Box is latest offering from The Basic Expert.

I admit that I love Swords & Wizardry White Box and White Box: FMAG. While these games clean up and modernize the Three Little Brown Books, Wight Box takes a different direction. Sure there is some clean up but it doesn’t try to modernize the rules instead it relies on Chainmail.

It has many of those rules that have passed by the wayside over the years. Weapon Class; Weapon Vs Armor Type Modifiers and so on. Despite any complaints anyone has about theses types of rules, they were fundamental in the very early days D&D. I like this take on the White Box rules. It keeps close to the original and uses contemporary sources for any “modifications”.

Would a I run it? Sure I could but to be honest I’d go with White Box: FMAG. It doesn’t mean that I wouldn’t use any material from Wight Box. I could meld in those additional combat rules into the game. So I’m glad that I put up a few bucks for the PDF (POD coming soon as of this writing).

So what if you don’t the White Box style of play? Should you give this a look. Yes, you should. This is probably the easiest way for anyone to a good glimpse at what it was like and what people thinking and doing in the early days of hobby. It just might give some folks some insight.

You can grab the PDF Wight Box for PWYW at DrivethruRPG.

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Five Reasons You Shouldn’t Play Lamentations of the Flame Princess

I have graduated from the James Edward Raggi IV University of RPG Marketing.

Yes, I did this as lark. You should now by now that I really love the game. And there’s going to be more of me ranting about it. So get used to it.

And yes, it’s been a busy two weeks so I’ve been behind on everything. Thanks for stopping by. I ain’t gone yet.

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Look’s Dangerous. You check for traps

Yes. I know. Another poorly painted Reaper mini. This time the Sealed Sarcophagus. Why is it sealed? Should they open it? What are they going to let out.

And here’s a better of it alone.

It’s an easy paint job and a bit scatter terrain that could come in handy. Of course, I’m also getting a pretty big collection of this stuff.

Have fun out there.

Like this post or others? Want to see more behind the scenes rants and stuff. Want to support the blog? Check out the RPG Pig Pen on Locals or the Patreon. And subscribe to the Rumble Channel for some silly videos.

Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!