I’ll start off my little rants on the classes with the basic fighter. While the fighter is the most “standard” of classes, I’ve always felt that they were a little boring, too dependent on what equipment/magic items they have, and then there’s the whole linear fighter versus quadratic wizard debate. Also if you saw the earlier post about the White Box Fighter then you’ll recognize somethings. So on with the Fighter.
Attack Bonus & Saves: Unchanged from Swords & Wizardry.
*Fighting Style: A fighter learns to adapt to the tactical situation. Instead of applying their Attack Bonus to the attack roll, the fighter may apply it to damage or apply half of their Attack Bonus to AC.
*Hack & Slash: Fighters gain an additional attack after they down a foe or score a Crit (Nat 20). The Fighter can only gain a number of additional attacks equal to their level.
*Weapon Master: At 1st Level, the character choose one type of weapon (swords, daggers, bows, crossbows, etc) and gains +1 To-Hit and Damage with it.
*Skills: Gain +1 to one of the following: Athletics, Survival, or Instinct. (See the Skills Post.)
As I’ve said before, this is the bleeding beta and things might change a bit before the final draft.
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