The Sword of the Damned

One of the characters in the Labyrinth Lord game made a bad wish. That happens in old-school games. To get himself out of the mess, he made a pact with a demon lord. Part of the pact is that he a nasty sword. Sure it gave him some neat stuff but it also let’s the demon lord keep tabs on the character. So here’s a slightly edited version of that sword for your game.
The Sword of the Damned
+2 Long Sword with the following extra powers.
When the character strikes the death blow to a living target, the sword draws the life force of the target into it. The sword gains a number of charges equal to the HD of the target. Here’s how the charges are used.
Heal Wielder: The character must use this power immediately after striking the death blow. The wielder heals 2 HP/HD of the victim.
Hide Alignment: 1 Charge. The alignment of the sword and wielder are hidden from detection for a day. Note: The sword automatically uses this power every day. The wielder cannot stop the sword from doing this.
Invisibility: 3 Charges. The wielder become invisible as per the spell.
Poison Blade: 6 Charges. The sword is coated with a vile demonic poison for one round. If the wielder hits a target then the target must Save or Die.
The only other addition from my game is that sword has the spirit of an imp trapped inside it. While it doesn’t follow the normal rules for intelligent swords, the imp does have its own personality and some knowledge of fiends. The little guy is more than happy to get the PC into trouble.

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